“It will get Better” for Healers

And there are still some loony toons that will scream n shout that LS is “broken” “op” & “unfair” in a game that encourages, coddles, pampers & rewards damage, damage, damage. They’ll come jus watch lol.

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Healers first time since every are mortals. Top ones are still very hard to deal with. You need 2-3 ppl to take them down. But average healers are not immortals any more.

Range meta is another issue. Main issue is not healers or lack of mele. Main issue is time to kill being even lower than before. And that combined with multiple range shoting at you is very bad experience.

We need x2 hp pools we currently have or big dmg nerf across the board - all range and all mele and to balance this, healing output to.

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Honestly, the new animations for the life staff are cringe
and just make the character animations lag as well and it makes it unenjoyable as well

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Being geared/properly gem’d makes it easy to counter a 1v1 combo attack, but the main issue is the combination group ranged attacks. If a bow and FS properly play off eachother - healers blink and are dead.

Yep. Dmg over board is to high. Not only ranged. All weapons shoul get like -20-25% dmg reduction. And everyone does play range now couse u die so fast u cant get anywhere as mele.

might as well remove ammunition mechanics from the game, it was good back when you could not shot when you did not had any ammo, now that you can shoot without ammo on you, we can remove ammo or make PvE only

No. Ammunition does reduce dmg only on range. We have problem with super low time to kill in general. Spear does 3 hit kills, fs can do that, bow can, gs can. To much dmg all over the place.

i do not disagree, damage in general is all over the place

This is what AGS seems to fail to realize. By nerfing bruisers and just generally making mediuim/heavy melee not enjoyable to play it has a ripple effect that impacts all roles. Right now OPR is 90% 1 role DPS. It is boring and from my experience talking with players even the FS/Bow DPS players think the game sucks right now.

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Would be cool if Sacred Ground blocked projectiles with a weapon perk

great healers leaving :confused:

Honestly haven’t been having any issues group healing OPR or war post this patch. I’m guessing you’re running low con?

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Healed for almost 4k hours and this is the worst it has ever been. I do not enjoy playing anymore. And that’s the bottom line. It is not fun. It is completely gutted. The fortify nerf was the wrong move. Now everyone is crying about mobility issues because they can’t kill fs and bow users. The issue was never fortify. Now you will probably nerf mobility next…

Yes please…

Don’t agree. This patch separated top healers from average and bad ones. Top healers still are super hard to kill even 1 vs x. While bad ones just die standing in own sacred ground like some npc.

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Ya it’s def exposing those who use to use SG for themselves. I never did and never ran shirking fort, so honestly this patch really doesn’t feel much different for me. Just made me respec my gems differently for OPR

It won’t get better at this rate. AGS is killing off abilities, perks, mobility and survivability for healers as fast as they can.

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Although you’re right, it still is the worst it’s ever been. Fortifying Sacred perk and Orb of protection feels useless with fort nerf and invigorated punishment. Healers having some of the highest amounts of fortify were balanced by forcing them into light, now have incredibly low defenses. I’m bissed out and feel fine, but I understand the complaints from other healers.

… I agree with Halfik? xD It is very true. In 3v3 arenas, I found its been easier to kill random healers. However, when I play against a known good healer, it’s a near impossible uphill fight. If they don’t have 2 ranged users who stay out of sacred ground, its 99% of the time a loss.

insert copium and hopium pepe meme