How about now, I put 2 seconds into the thought that you should have PvE ward, instead of Ancient, Angry Earth etc… JUST HAVE 1
Secondly for gathering, instead of having logging mining harvesting blah blah blah, JUST HAVE 1, Gathering Luck and change the passives from the Attribute tree to the gear ie 10% yield.
(This will also somewhat reduce the pain of crafting because there will be many less random useless perks to roll)
Then allow players to save sets of gear and if they get an upgrade they just put the set on then change that 1 item and click a save button to override that old set. Then just have a drop down to select which set you want to wear. Also allow us to separate gear in our inventory with a favourites style list so that all the trash that drops for us is not in the same place as the gear we wear.
They should be part of the character sheet, Just a little drop down menu on the top right or something.
And yes it should be available for everyone, we do not need another stupid grind just to unlock our ability to manage sets.
Sets would be great or at least a tool that helped items in our inventories be more recognizable. Honestly a great change that I would really appreciate would just be for my inventory to stay in the order that I placed it in. The most frustrating part of putting all my inventory in a storage and then pulling it out in the order that I want it in my bag is that if I pick up enough items for some reason it scrambles it all up again.
A way you could integrate a set system with our current inventory UI would be to mark a piece with a number, let’s say 1-4. You can mark up to 8 armor pieces and possibly two weapons with a 1. Then when you double click any of those pieces it puts all the gear with the associated number onto your character. There’s probably better looking things you could do but that’s just something that comes to mind. I also think that they should be available to players from the start of the game but you’re able to unlock more in quest chains. Similar to leveling up your camps.
Personally it is the vast amount of time and money poured I to crafting and it is made completely useless in 1 patch. Holding out hope that crafting higher level gear on par with the 625 everyone can get now, we will see.
How would you expect them to work? Where in the UI would you expect them to be?
As containers and sub-containers. I would like to have a way to organize armor and jewelry into perhaps crafting gear and fighting gear. And inside of those backpacks or containers, I would like to have sub-containers or bags that I can organize my gear into harvesting, logging, mining etc…
Perhaps there should be a way to dye these containers or bags, or choose from a handful of preset colors. They should also have the capability to be renamed.
Some new UI button should be created. I would recommend that containers and sub-containers open in the same UI window that current backpack is in. You would need new arrow buttons to navigate container level.
Or create a new UI element for the containers to open in new windows that can be dragged and arranged. Either works. First one is simple.
Would they need to be unlocked, should they be available to everyone fully?
Yes, this should be just a UI upgrade for everyone, a QoL update. The current system is not very forgiving, it is unfinished. This should be seen as a work in progress.
simply give us 200 different bag openings, that we can sort ourselves
200 plus bags that are not tied in with anything else, we can sort our gear this way
might be the simplest way right now to be implemented quicky
Watch how diablo 3 does it, its the best option here
Player is wearing a set of tools, weapons, armor and trinkets
there will be a tab on the side of the storage UI
You click on that icon and it’ll show several blank presets. You click “make new preset”
it will automatically “save” whathever you are using at the moment, and put in storage whathever else does not belong to that preset.
You click on another preset, it unequips different gear, puts them in storage, and equips everything that you need to follow that preset.
If you lose something related to the preset, it no longer shows in your saved preset. (its not on that storage, salvaged, sold, dropped) it needs to be on that chest, since storage isn’t linked between settlements
A relative simple way to do it is just give people like 5 paper dolls, so when you go to your paper doll you have 5 different “tabs”. You can put in any armor/weapons in them, but only 1 will be active at one time.
The game will still see the items in the other paper doll sets as part of the inventory, but you can activate them on the fly. From an inventory point of view nothing changes, it’s just the visual help that is a massive QoL. And the fact that you can activate them ofc.
Any items in the inactive sets can be seen by the game as just items in your inventory so it might be easier to implement than making a whole new “crate” system etc.
The worst part was how she “coached herself” OH we didnt get the patch notes up in time again but we tried! But it was a success because we did a tiny little better this time! We learned from our mistake even though we still had faked patch notes again. As the 2 guys are just staring at her silently like shes a derp and she keeps making the team look bad and doling out excuses.
I wish I could be the lead of project and fail and tell my bosses “Hey we did better this time though even though we did the same mistake again! But this is a success because we did 3% better than last fail” The boss is supposed to tell you all that if they are ok with you failing, not you tell the boss that and hope they shrug and go along with it.
How hard is it to get a summary of patch notes and update them as the PTR leader?? Should literally be the easiest part of the job except for “trying to take on those indestructible level 40 mobs” that a project leader cant beat
As soon as she siad that she cant kill 40 elites as a 60 I knew they didnt actually play the game and its just some job for them.
I have a very simple solution. Let us trade again crafted gear (not named gear), even if the gear was assigned to the character already. I don’t know why this is not possible in this game. If we could do that, we could easly swap between different classes / type of gears when we want. The market would be much more interesting.
honestly the fix would be most simple by actually giving us a section in our bags we can name whatever we want… like right now the game automatically sorts all our gear by 4 aspects… instead of just setting every piece of armor and every piece of weapon into the same two slots. etc etc etc… let me make custom SLOTS in my bag… Pretty simple… if i want a section for just my MOTES ill have a section in my bag called just that and place them all there… or even be able to just simply SORT ITEMS without you literally forcing it back to the top or into a predetermined position within our bags/bank. How hard is this? Seriously?
If I may add, please look into Guild Wars 2 Templates.
I will quote their wiki here:
“The equipment template is a set of tabs under your Equipment panel that can each store a loadout containing a set of weapons, armor, trinkets, back item, runes, sigils and infusions.”
“Build and Equipment Templates last used in PvE, WvW, and PvP are remembered as of the December 3,2019 update, and are automatically activated when returning to that game mode.”
“Equipment Storage
It is not required that items be stored in the equipment storage. If the player wants to keep all items in their character’s inventory it is possible, however storing them will free up inventory space.” <<< This may be a problem if the “template” items equiped also get damage on player death. It may cause a repair costs on the thousands.
Also, they only give 2 equipment tabs for free, but they have way less need to change gear. NW definitely needs a way to create multiple equipment tabs and rename them as the player will.