1 thing that makes me want to quit

Oh, I was going to reply, then I got the message

“This topic has been solved. Only reply here if…”

Amazing! AGS has resolved this!

Praise Azoth!

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I have a very simple solution. Let us trade again crafted gear (not named gear), even if the gear was assigned to the character already. I don’t know why this is not possible in this game. If we could do that, we could easly swap between different classes / type of gears when we want. The market would be much more interesting.

honestly the fix would be most simple by actually giving us a section in our bags we can name whatever we want… like right now the game automatically sorts all our gear by 4 aspects… instead of just setting every piece of armor and every piece of weapon into the same two slots. etc etc etc… let me make custom SLOTS in my bag… Pretty simple… if i want a section for just my MOTES ill have a section in my bag called just that and place them all there… or even be able to just simply SORT ITEMS without you literally forcing it back to the top or into a predetermined position within our bags/bank. How hard is this? Seriously?

If I may add, please look into Guild Wars 2 Templates.
I will quote their wiki here:

“The equipment template is a set of tabs under your Equipment panel that can each store a loadout containing a set of weapons, armor, trinkets, back item, runes, sigils and infusions.”
“Build and Equipment Templates last used in PvE, WvW, and PvP are remembered as of the December 3,2019 update, and are automatically activated when returning to that game mode.”
“Equipment Storage
It is not required that items be stored in the equipment storage. If the player wants to keep all items in their character’s inventory it is possible, however storing them will free up inventory space.” <<< This may be a problem if the “template” items equiped also get damage on player death. It may cause a repair costs on the thousands.

Also, they only give 2 equipment tabs for free, but they have way less need to change gear. NW definitely needs a way to create multiple equipment tabs and rename them as the player will.

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Even letting us open the inventory while RUNNING to an activity would help. Why isn’t this a thing?

Oh ya. “Immersion”

That’s about as easy of a programming fix you can get

Open inventory while running = 1 instead of zero for gods sake.

AGS need to take a step back from their “vision” and give players what they have been asking for. Nay, SCREAMING for.

edit: help. Not a solution. Part of a solution. Containers or a wardrobe in towns like literally most other mmos

Look into ESO dressing room addon. If the devs at AGS cannot code such an addition in the game, then they are incompetent interns, not developers.

Excuses don’t fly here.

I happen to agree with OP. It would be best if the items were consolidated to just luck gear.

Here are the add-ons and it’s descriptions for ESO gear switching at the press of a hotkey:

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The best way to do the entire transmog option is to create a second “tab” at the bottom of the premium costics window.

set it as “transmog” and then allow any item picked up that has a unique graphic to be selected in there as the replacement graphic (like premium replaces the normal items). This would require the least amount of work.

On the topic of transmogging we should also talk about dyes and premium costmetics being able to be dyed.

The color of dyes are deceptive, and they seem to shift colors in shades as opposed to direct rates. The following changes would be excellent

  • A new gui related feature to select a shade transfer, or a direct color usage.
  • a feature to select if that material is has a metallic shine or is more like a flat fabric.
  • the ability to dye premium gear
  • reworks to various types of armors which seem like they cannot be dyed

This is something I’ve also been wanting for a while now. Also, we should consider including character attribute stats to these loadouts/presets. I think it would up the playability if I could switch up my complete “class” while in a town with only a couple clicks. (sometimes ya feel like a tank, sometimes ya don’t)

What if we tie extra sets of equipment to the Camp Tiers? Like you can put equipment inventory in the Camping tent and only access alternate sets of equipment while standing at your own active campsite? This would limit exploitation and require a player to plan for a particular task with a particular set of equipment without adding more stuff to primary inventory.

I’d recommend first simplying armor and weapons by doing something like removing specific element and enemy type resistances/damage, and rely more on longer duration consumables to give us a simpler system overall.

If expansions ever do come out and new enemies or damage types are added the problem of having more stuff just increases.

Magical Mirror Bag:

This bag appears to be a little leather coin pouch. But when you open it and look down into it you see a mirror down in the bottom of the bag. The player can can put both hands on the pouch and stretch it out to the size of a human and it magically becomes a standing mirror the player leaaves on the ground. The player animation then steps through the mirror and magically their new set of armor and weapons and traits and statpoints is on. The player animation then puts their hand behind them and POOF the mirror changes back into a pouch and lands in the players hand for them to return it to their belt.

You can then put the Maagical Mirror Bag onto your quickslot belt or open it while its in your bag. Opening it makes all your gear and talents and stats reset for you to spend again with a 2nd build and gets sucked into the bag. So every time you click the bag or use it it just swaps gear basically after you set it up.

And maybe a way to open up the bag without transforming so you can just take your items out of it but this is optional, you can always just use the bag to transform and then take the gear off.

Ye I got sooooo fed up with this. All playtime combined idk how many hours Ive spent managing items…

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