I’d have to agree that many players are having a difficult time solo/quest/gathering in a few areas. With the quick respawn rates. Global chat, forums, Fb groups & a few oh shit moments myself. Definitely shows this is something to at least look into.
This issue will gain more & more relevance as time goes on. (new players join or altz are made & player count fluctuates) If spawn rates stay the same. Players will continue to run into this “niche” issue.
When questing in the correct area’s the mobs are your level or slightly higher. So its already just the right amount of challenging for most. Add those mobs respawning quickly. It turns into a whole other experience. I don’t know if this will even be addressed. I’m sure there are still many don’t let on they are having this issue. Because who wants to admit to the general public they have inadequacies with anything?
Some of those area’s I agree aren’t meant to be solo’d & have just the right amount of respawn & makes for some enjoyable gameplay. In the elite areas & group areas I don’t find the fast respawns to be an issue. Running with a good team makes it extremely enjoyable & manageable. I don’t find the high respawn rate to be a cheap machinic more of an over sight or on the back burner issue “in some areas”.
But, I do believe there are a few area’s that should have their respawn timers adjusted just a smidge. Just long enough to kill all the things & move to the next area. 15-30 sec more would be plenty. Shit they can add more mobs to the area if respawn timers get adjusted to keep it challenging. Upping the amount of suggested players for quick respawn areas would also be acceptable. (If you can find a group or help) Some people aren’t able to kill a mob & move on without having the previous mob respawn. This is especially rough if they bounce you into a corner or wall.
Better player placement & maneuvering can help with some of the unwanted pulls & spawns, but not all areas are set up for “sneaking past” or “avoiding” planning a path may be the best option before you enter the area. If you’ve never been to that area run through it real quick & have a look & circle back after loosing threat. Make a game plan.
Weapon damage output could also be a reason for not keeping up with the spawn rate. Some players may not look into weapon/class set up or abilities/talents. It seems there are a lot of New to this type of MMO players in this game. (cant state that enough) Having the correct spec’s armor & gems are super important to your damage, healing & threat output. Some skills people are taking are for groups, pvp & not solo play. There are usually multiple builds per weapon for different types of playstyles.
There are also many, foods, potions, gems, oils ect that are helpful for solo questing. Giving the player more damage & healing output & help to receive less damage. Changing the type of armor or its perks also helps mitigate incoming out going heals/damage.
Most people can handle a few mobs at a time but when 3 becomes 6. It can turn into a shit show pretty quickly.
