I would assume that is the idea. Which is why we must now rely upon datamining.
This, however, is my favorite change of them all. The “Trade skill aptitude reward” for advancing past 200.
Harvesting: You get a box full of good green goodies such as softwood prayer beads, small quartz crystals, etc. Congratulations!
And one, last, parting “fuck you” to crafters. A small one. But delivered so spitefully.
Axe crit damage multiplier reduced from 1.4 to 1.3 (i.e. logging may be a bit slower over time now).