1.2 Hidden changes

this also means that they ahve seen and heard us and have said nothing about changing this expertise system, which blows

it has killed my enthusiasm to log in, which until i read about this, i did every day

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I was on the fence about quitting this game but after reading this and the post from the devs it is clear to me that I should have just exploited early on took the 1-3 day ban and be max watermark with everyone else duped some gold and took the no ban handed out and been good for this change. But no I spent my 700 hours progressing in the game normally for them to make it feel like I am nothing at 593GS against a normal mob 2 levels lower and now because I didn’t zerg and went the farming for crafting mats to get the gear i wanted it will be useless now and 100000000% harder to fix it. Like game dev always rewarding the fucking exploiters and hurting the people who would have spent tons of money buying everything off the market and supporting a game they liked. Good luck on ruining another game amazon this one will quickly end up with the others might wanna push lost ark back again so when you fuck this patch up you dont lose everyone.

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Giving feedback does not entitle people to be armchair/backseat developers. Feedback is used to inform decisions not dictate them.

This is a great design philosophy and all if the game hasn’t lost 90% of its playerbase in 30 days, while actively ignoring critical player feedback.

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I thought they literally wanted to avoid this with the various other activities they mentioned like Crafting after 200.

One CM, I believe, said it will never go to the shop.

not exactly

we KNOW, from ags, that expertise is coming. we KNOW that, if they release this as planned, and we do not have our gs (edir:i mean wm) ground up by early 22, our expertise is going to be dropped.

i KNOW that if this goes live my expertise will be 500 because i did not use the “traditional” route to level, which is the only reason i stayed, because i could level how i found fun.

i KNOW that, because i solo and have not even got past teh first expedition, that i will not be raising my expertise past that 500

we are not positive about, but are alarmed by, the datamined info which shows that the greatly reduced drops by the world names bosses is huge. along with many tweaks that just seem designed to make it mroe and mroe difficult

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You say ignore but it’s really about people being butthurt they don’t get to dictate exactly what they want.

You say critical but it’s mostly just insults and people shitting at everything.

Stop stressing guys, I’m sure their numbers and metrics are saying this is going to be good positive for the game in the long run…

:rofl: :joy: :rofl:

You’re dismissing thousands of posts both here and on Reddit from as far back as beta providing valuable, constructive ideas, feedback and suggestions.

Sure there’s noise, it’s getting worse and worse because the team simply isn’t listening. The crafting changes, the watermark changes, the weapons nerfs, the changes to endgame, all things that have invalidated countless hours of grinding and have made the game objectively worse in every way.

You can’t just scoff away a 90% playerbase decline in 30 days like it isn’t indicative of a terrible game design direction. The game will die, and soon, if they don’t start listening to the few players that are left - which they have showed zero indication of doing. If they launch 1.2 anywhere near its current state, the game is done.

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this is really quite sad. amazon is killing this game with this new anti-crafter/anti-gatherer patch. I put 700 hrs into this, I wish we could know how inexperienced theses designers were before I even signed up for day 1, then I would have avoided this.

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I think you mean subjective.

Its getting worse because people realize they can’t dictate and are throwing a fit. If the team “listened” to everything, no one would be here because the game would be unplayable.

Invalidated how? If you can craft 600GS items, you can still do that.

Quantity does not equal quality. 99% of those “thousands” of posts are just echoes.

I actually think 1.2 is a very substantial update that focuses on the long term health of the game instead of catering to every whim.

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You realise it is not only about cost right?! This grind is fucking insane no matter how cheap it is!

so if it requires additional time to implement. then why implement the broken stuff?? take the time to fix it, instead of pushing a broken system, and saying “oh, we just need more time” TAKE THE TIME AND STOP PUSHING BROKEN STUFF and then apologizing for it… If you cared about the feedback, you wouldn’t keep pushing stuff the community doesn’t want.

No this actually says the expertise system will go live no matter what. Wouldn’t surprise me if they added the high cost on purpose so they could change it and make it seem like they are ”listening”. This will be the patch that killed the game.

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no matter how you try to cherry pick his posts,this change is going to drop peoples gs/expertise. the people that do not come to the boards and read the notes are going to log in and see that, all of a sudden, their gs has changed and dropped to match their expertise, which used to the wm.

something that many of us knew nothing about until/unless coming across an article or post.

i didin’t. i never thought that spending my time soloing my 400+ hours to earn enough money to buy gear was not considered a legitimate way to level. my 570-590 gs is going to drop to 500. that is huge

i cannot even say that, had i known and with this grace period to get there, i am able to. i play solo for a reason. not too deep, i am disabled and a hinderence to any team. i take frequent breaks and get cramps/spasms in my hands that will, occassionaly, make me run off or turn a 180 and agro the wrong thing. all kinds of fun stuff that i have gotten used but drives others crazy

if this works out for them, awesome. it will mean that it is a game that enough people like to keep it up.

i know they have lost a lot of players so far, and this is going to move me to another game. no anger, i got 400+ hours of mostly fun game play. i am sad. i liked playing

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No, objectively worse. There is literally zero supporting data to your claim that any changes have benefitted or will benefit the long term game health when the game has lost more of its playerbase as a percentage of its peak in the shortest time in MMO history. Trying to trivialize that is foolish on your part. To say people are throwing a fit is such a terrible argument - the game has lost a million players in 30 days. It’s not hard to gather feedback in the aggregate as to why, you just don’t want to and would rather belittle it and downplay it to shape a different narrative, one that is so obviously wrong based on the data alone that it’s embarrassing.

It’s also quite clear that you don’t even understand the changes - my 600GS item will no longer be 600GS under the new system due to Expertise. It’s a horrible system and to launch it will be suicide for the game. You don’t blatantly make crafted gear that has cost thousands of resources and hundreds of hours to get completely worthless in the snap of a finger because the players are not participating in a terrible grind loop that isn’t fun or engaging. Not to mention making HWM rolls cost 600 coin, and nerfing the HWM upgrade chance from 10% to 1%. All AFTER some players have already achieved 591-600 HWM. This is the exact opposite of being good for long term game health.

If the devs listened to the players the game would not have lost 90% of its playerbase in 30 days. The suggestions and feedback with the most upvotes and discussion are all fantastic ideas that the devs have ignored or done the opposite of. I don’t think you understand how bad you have to ruin a game to lose that many players that quickly.

Likewise there is zero supporting data to your claim that it has gotten “objectively” worse.
Also the “data” that you keep referring to is the most useless “data” one can use to infer anything because it is just one singular number that says nothing but how many players are playing AT THIS MOMENT.

But it is still the same item with the same GS. Your character just cant use it fully yet. And it makes sense because it prevents people from just buying 600GS without doing anything.

Completely untrue because of above.

This sucks but it contributes nothing to your claim that it does the opposite of being good for long term game health. Because if you realllly look at the long term, leaving the current system as it is, is EVEN MORE detrimental then the short term costs of making the change. It has to happen sooner or later.

Yes, because popular = true. Yes.

Don’t think the game is being ruined, people are just realizing its not the game they want and that they cant force it into being a game they want.

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what about the people doing “ninja chest runs” where they run past mobs, deaggro them, and loot the chest without ever killing a thing? ags has stated this isn’t how they intended for people to raise wm… but it happens… a lot… but somehow that’s more valid of a playstyle than grinding mats and crafting levels…

Wrong. The data is that the game has lost more players as a percentage of overall playerbase faster than any MMO in modern history.

You realize both peak and concurrent players are trackable right?

This is the greatest indicator that the playerbase has found the game direction objectively worse and worse.

Buying without doing anything? Are you trolling with this terrible argument? Do you know how many resources go into rolling an item with great stats and perks? I love how you infer that people just have 200k - 400k sitting around without “doing anything” to earn it. This is the kind of narrow argument that is ruining the game, the idea that if the game isn’t played a very specific way, then it is okay to ostracize those players for some sort of “greater good”.

No, you’re 100% wrong. It is worthless comparatively unless you’ve pre-grinded watermark. People that pre-grinded are now going to have a massive advantage over those that didn’t even though they’ve both put in relatively equal work, just in different areas of the game. Imagine farming and crafting your legendary 600 weapon which requires maxing that profession as they’re BoP (hundreds of thousands of coin investment). Then having it downscale to questing gear level. While someone else who has done nothing but mindlessly zerg Myrk is going to have better gear. This is objectively bad to any reasonable, thinking person.

No it doesn’t. It’s a terrible idea. It just widens the gap between the haves and the have nots, and makes the barrier of entry for new players insane. This is why it’s terrible for long term health. This is obvious to see.

I’m not going to debate semantics when the game has again lost 90% of its base. Do you want me to give you a history lesson on the meaning and applications of a consensus?

It’s a game that statistically less players want to play faster than any other game in the genre’s existence, and you’re hilariously acting like that’s okay. Imagine losing a million players in 30 days, 90% of your peak, and being like “no worries guys, the players are just realizing this isn’t the game for them”.

That is exactly what you’re saying. And it’s embarrassing. The game is on its deathbed, and the players have offered life insurance and AGS isn’t taking it. And you’re actively encouraging it to die by enabling and supporting horrible changes.

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