1.5 years later amazon still don't get it

This is barri server right now:

1.5 years later amazon still dont understand you can’t let most toxic pvers or pvpers do whatever they want. And it does not matter if you talk about game mode, map or solo. Toxic players are toxic and will be toxic.

How ags you are learning slower than 5yo kid lol?

PS. I dont play wars. I dont care about map. But its funny how slow they add 2 plus 2 lol.

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if factions coordinated and double/triple dec’d those companies the map wouldnt look so green

but yes ags doesnt get it

You should work in ags. You don’t get it to.
Noone will waiste time pushing infuence to get 4ss kicked on war.

If you put top tier player/clans/whaterver vs mid/low tier players/clans/whatever there is no reason to make game you work on. It will fail 100%.

those “top tier” player’s will be on cooldown so they wont be able to war tho

Yea great game experience. War vs no defenders.

Rlly mate you have to apply to ags :smiley:

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it’s what the pvp community does on el dorado and they seem to enjoy it so why not :man_shrugging:

you seem to care quite a bit actually

I do care about game. But game is failing and will keep failling couse amazon can’t understand what is what players want.

And what players want is what riot does offer in each of their game: you compete vs players of same skill as yours utill you improve.

Part of the problem with this, is that the devs never fixed invasions popping up early on the map.

Invasions have been locking war dec’s before they are even on the map and before their 24hr timer even shows up since launch. And because each territory is taken at a different time, it’s rare for more then 3 to line up, and even 3 rarely line up.

Okay so let’s say you finally get a triple dec after 2 weeks of trying due to buggy invasions locking decs out, the super company can defend 2, and then throw 1. They immediately push that 1 after, and reclaim it within a few days easily. This requires 3 comps, 150+ ppl working together so that 100 can be farmed on attack, and the 50 can get a free territory for 3 days.

Double/triple/quad decs sound good on paper, but this is the sad reality of them.

The only true fix is limiting mega/super comps to 2 territory max, I’m not sure how you would do it, maybe after 2 you can still attack but instead of winning territory you just get bonus rewards, I’m not really sure. But otherwise the system will always incentivise good players flocking to 1 mega company and owning a server.

Argument ppl do use does not make any sense.
Its like: take 2 friend of yours and go fight that big due 3 vs 1. 2 of you will end up in hospital 15min later, but one of you wont. Until day after. Then you all 3 meet in hospital.
Sound like fun :slight_smile:

Who exactly do you call toxic and why

All try hards are toxic. If you won’t isolate them from other players you keep losing population. Example is arena. When leaderboards are added top companies players start playing duos with healers. Why? Couse of ego. There is no reward for arena.

And its same crap everywhere you look. Top companies, top players - they all have egos of Mars size. If you don’t have mechanism in game limiting how much they can affect other players game experience you did bad job as a game developer.

Other example is where companies take whole maps. Why? Couse they can. But it means all other companies that are nowhere near that skill/organization/gear lvl can uninstall couse there is no endgame for them then can enjoy.

Thjen you have same ppl running 5man squads on OPR - making experience of other team total crap. So 5 dudes have fun, 15 gets carried so semi fun and 20 dudes have crap experience.

And this players are to blame. But not on same lvl as developers. That did put top players/companies, veterans, new players - all of that - to the same cauldron.

No mattter on what part of NW group play you look at you will see there is not place for newbies. There are not mechanics at all that allow to compete top vs top, newbies vs newbiews and so on.

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this guy nailed it

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