Yea, I guess if you P2W in games it’s going to be easy to get BiS gear.
ye. otherwise u need a gaming concept to keep the people play / farming like NW does.
In group pvp, your gear matters a lot. The side that has geared up their people with millions of gold coming in every week, has a better chance of winning wars than a company that doesn’t.
There are a lot of sweaty average-geared players that do well as an individual and do poorly in wars.
Smells like mage. If so, not exactly an achievement. Just saying.
I’m not really advocating for this.
true…
High Dmg score due to tickle Aoe… ![]()
never said you were wrong.
fact of the matter is true BIS should be earned.
in the current set up non of it is earned in any way shape or form.
you bought gold? good for you
you own a town good for you
you rnged a good roll. good for you
not a single part of that requires any real effort. (owning a town is the only one that sort of requires some effort but a lot of it is sitting and waiting with a arguably better rate of turn overs now than it was before but it doesnt undo the cash taken from the previous iteration. and even then it rewards only the upper echelons of the company)
start throwing specially pattern parts (aka you need multiple) on various exceptionally hard world bosses, big ass pvp events, super dungeons that are actually challenging and cant be cheesed in under 16 minutes and then we can talk about earning things)
in the mean time timeless shards should have two modes. 1 perk 1 mod for a chance at a lego. or 2 perk 1 mod for an always purple craft that has true control over how you want to play your character.
especially if dungeon replicas are going to remain bop. it was a great idea to have strong limited perk pools there but you ruined it by making it bop.
the market could of been flooded with good enough purples by now.
It was hard to say that without sounding like I think mages are just stat padders
. They have their place for sure. And that’s to pump out big numbers… and because of how points are scored, they rank highly. When I see a mage on top that has more kills than assists I’m like “oh they’re built different” lmao
its only going to get worst with leaderboards and ranks isnt it.
true
A BIS GA costs 800k+ because Grav Well is too powerful, and the entire point of a GA build is to pump out more Grav Wells while dealing as much damage as possible with auto attacks.
Getting rid of the 300 STR bonus or removing/reworking Grav Well seems to be the only way out of this ridiculous dynamic.
sort of.
refreshing move outside of spear is a bis perk. only because spear is designed to have low CDs
Twatting strikes is bis because no GA worth their salt is going to not be 300 STR and its a permanent 12% bonus damage at all times. ether auto attack grits or abilities with grit.
keen, vicious, keen emp, functionally works with the rest of it.
a GW rework that doesnt remove GA users from the pvp pool wont change anything.
even removing the 300 str bonuses wont change much as abilities and all heavy attacks have grit anyway. it just means GA users will need to never use light attacks unless its absolutely safe. but it wont change the price of BIS axes.
If it’s a TRUELY bis axe, it makes perfect sense.
Multiply the cost of the mats * chance of rolling that bis, and 1,000,000 gold is probably a deal tbh.
Crafting sucks that much.
I dont play GA. Im just curious what is actually considered a BiS GA.
RM, TS, Keen and stack a bunch of refreshing on other stuff
RM and TS on a 2 perk, and the debate is whether the 3rd is worth the extra. But if you want true BIS, you gotta pay for true BIS
Thanks for the response.
Honestly you could lower that cost from 1 million to 50k and not even 1% of the players can afford it……
that’s exacty what i’m saying in my first message, i don’t want full BIS gear, just easier access to 2perks gear that is correct not always 1 good perks that you choose and one crap that makes it usless.
I have one crafted gear that is now 624-625 and all of them have 1 good perk and 1 trash perk, and yes they don’t have 3 perks because it’s crafted material that don’t upgrade to legendary…
I just made 1 try each because i didn’t want to farm during 2weeks to come to the same result.
I gave up “BIS” gear months ago. The game is basicly pay2win as the ones with all the gold is getting all the good gear, and gold buying is insane in this game.
Lol this is why I invest in gathering & crafting in just about any “Player Driven Economy”
I rather play RNG roulette than pay an absurd price.
you have three choices, own windsward, own everfall, g2g
I agree with the point of not everyone will be able to get the best gear. That’s something that I like to see in MMOs to an extent. It’s nice when there is diversity in the gear being worn by players throughout the world, makes it more interesting. This to me makes the game a bit more immersive and lifelike when there is gear out there that is rare and only a small % of people have it.
I can see how this creates issues with war and territory ownership though, but I’d rather see that then 50%+ of the player base using the same gear with little variation.