Well as much as 40-0 is commendable on a melee I’m assuming you basically farmed spawn and PvE noobs so I think anyone can do that and it’s not a realistic picture of how melee are fairing in pvp.
I’m sure you can’t really get too close to the bow and firestaff Zerg or you’ll just die from random damage you don’t see coming.
On a hot note I think the defy death nerf was good but should be 1s instead of .5 considering the crazy amount of aoe damage this update.
really?
have you had an opr without a lifestaff vs another team has 5+ lifestaff?
have you had a war without lifestaff against some team had lots lifestaff? or without even # of lifestaffs?
i guess we can all know the results without even need to play the game.
Down to 14k total players… If anything is braindead, its you. There is a glaring issue with Pvp and only two classes who seem to think nothing is wrong.
And if your team have 5 greatswords to hunt them?
5 bows to hunt them? They are easy target.
Healers are unable to react by themselves and are only dependant peel from teammates.
They are not the major factor of unbalancing but sure are a great part of one and it should be since healers on this game play in a weird mechanic while only being able to heal but not deal damage at all.
Healers must be pleasured of healing or else this game dies.
As I said it depends on many factors.
Stop being a crybaby and accept that healers aren’t the monsters they once were though I agree they need some adjustments.
It’s frustrating to deal damage to someone who are getting top healed everytime but there strategies to fight in those situations just as you need strategies against any build in the game.
I can agree these devs have no clue how to balance but end game content on a MMO should never be solo queue only. People play MMO’s to play games with friends.
Every time we get steamrolled by 12 archers/ mages in opr while our team manly consists of melees I quote statements like this in discord and at least everyone has a laugh.
People like you only to find aspect of the game in which ranges don’t outclass everything else to justify your classe not getting nerfed.
Not for me. I’ve played 5-6 OPR matches every day since season 1 patch went live and am having fun with it. Before that, I didn’t play a single match for 4 months straight. So the musket nerf literally made OPR playable for me. For reference, I am a solo queue and consider myself a casual pvper. Most of the time I play hatchet, GS, SNS and sometimes bow.
Obviously if you run into a back line of bows and FS alone you’re gonna die lol. In this meta I’ve seen kill squads of just 2-3 light melee completely wipe out 5-6 mages in the back line in like 45 seconds lol
If you’re getting stomped by mages and bows as a full team of melee then they’re all bad and not fighting on the point. Either that or your team had literally 0 heals. A melee team with heals will 100% stop a bow/FS team.
Light meele shouldn’t be a thing for opr, except for assassins, medium and heavy armor should have more mitigation against ranged weapons, that’s where meele should be.
Idk how players thinks they can charge through arrows, bullets, fire and ice in light armor and still thinks they should be the predators here.
anyone who still complains about FS being OP they should read the patch notes again, any bruisers who thinks they can’t play the game anymore becuz they can’t compete with ranged they should delete the game at this point tbh
I had the participate in opr and get killing blow on my card… I did OPR a lot about 1 - 6 months in release, then a couple times during the IG/VG/WA/GA era, then once during call of duty musket ville and then yesterday.
Without a doubt the most revolting times I’ve ever spent in the game. 5 to 10 on 1’s, Bow and FS fodder everywhere and a 1000 - 225 final score. It’s still by far the BY FAR the worst aspect of the game. It’s shameful to even have activities on the card when it’s that’s disgusting.