2 Class OPR, it's worse now than musket peak

Down to 14k total players… If anything is braindead, its you. There is a glaring issue with Pvp and only two classes who seem to think nothing is wrong.

And if your team have 5 greatswords to hunt them?
5 bows to hunt them? They are easy target.
Healers are unable to react by themselves and are only dependant peel from teammates.
They are not the major factor of unbalancing but sure are a great part of one and it should be since healers on this game play in a weird mechanic while only being able to heal but not deal damage at all.
Healers must be pleasured of healing or else this game dies.

a team without lifestaff vs a team with 5 lifestaff is 99% been steamrolled, common knowledge dude.
i dont think it even worth to argue.

As I said it depends on many factors.
Stop being a crybaby and accept that healers aren’t the monsters they once were though I agree they need some adjustments.
It’s frustrating to deal damage to someone who are getting top healed everytime but there strategies to fight in those situations just as you need strategies against any build in the game.

adjustment are good, but still not fixing the real problem.

almost like musket was necessary to keep those classes in check… a sort of dynamically occurring ‘meta-balance’ if you will.

I can agree these devs have no clue how to balance but end game content on a MMO should never be solo queue only. People play MMO’s to play games with friends.

Every time we get steamrolled by 12 archers/ mages in opr while our team manly consists of melees I quote statements like this in discord and at least everyone has a laugh.

People like you only to find aspect of the game in which ranges don’t outclass everything else to justify your classe not getting nerfed.

But it is simply not true

Not for me. I’ve played 5-6 OPR matches every day since season 1 patch went live and am having fun with it. Before that, I didn’t play a single match for 4 months straight. So the musket nerf literally made OPR playable for me. For reference, I am a solo queue and consider myself a casual pvper. Most of the time I play hatchet, GS, SNS and sometimes bow.

1 Like

Obviously if you run into a back line of bows and FS alone you’re gonna die lol. In this meta I’ve seen kill squads of just 2-3 light melee completely wipe out 5-6 mages in the back line in like 45 seconds lol

1 Like

If you’re getting stomped by mages and bows as a full team of melee then they’re all bad and not fighting on the point. Either that or your team had literally 0 heals. A melee team with heals will 100% stop a bow/FS team.

1 Like

Light meele shouldn’t be a thing for opr, except for assassins, medium and heavy armor should have more mitigation against ranged weapons, that’s where meele should be.

Idk how players thinks they can charge through arrows, bullets, fire and ice in light armor and still thinks they should be the predators here.

Healers die in like 3 shots now lol. You can send a light melee on them and it’s usually enough to make them stop healing their teammates.

anyone who still complains about FS being OP they should read the patch notes again, any bruisers who thinks they can’t play the game anymore becuz they can’t compete with ranged they should delete the game at this point tbh

They are… thats why ope is filled with no bruisers a d gane is at all time low in player pop and servers. I dont think thats good for game or you.

no a worse meta was IG GA when you just planted them in ice shower and executed lmao. so dumb

oh me oh my

I had the participate in opr and get killing blow on my card… I did OPR a lot about 1 - 6 months in release, then a couple times during the IG/VG/WA/GA era, then once during call of duty musket ville and then yesterday.

Without a doubt the most revolting times I’ve ever spent in the game. 5 to 10 on 1’s, Bow and FS fodder everywhere and a 1000 - 225 final score. It’s still by far the BY FAR the worst aspect of the game. It’s shameful to even have activities on the card when it’s that’s disgusting.

-pantz

If that is truly happening, then its because your team was way outplayed. Because that is not how the norm works. Maybe you should look into your own contributions as well.

They just widened the skill gap on healers. The changes have been amazing. The good ones still perform exceptionally well, the bad ones fall over. As it should be.

Yeah they were pretty much invulnerable standing in sacred before this patch, I don’t disagree