As I have mentioned, these are random thoughts and what I think can/should be done to the game.
Let’s talk about housing. Housing seems to be the redheaded stepchild of New World. It seems that whoever developed it, during the development stage got pulled off to do something else that had a higher priority.
Housing seems to be an issue as well as taxes on the houses as well as the income that the territory owner gets. Yes, there are a bunch of issues all within the housing category. So let me start from the bottom up and hopefully it will give some constructive feedback on what I think can be done about housing.
What compels someone to buy a 20k versus a 5k house?
- It’s bigger so I can put more stuff in it.
- It has a quicker cool down on recalling.
- I can put more storage chests in it.
Then there is the ‘cosmetic’ side. That is purely subjective and I am not touching that topic.
So every step beyond 5k gives me the ability to make it look pimper, slow down the recall and put more storage chests in it. For those three things I have taxes that are significantly higher. Assuming zero discount on the property taxes and the property taxes set at 5% (I have to use a base to establish the point), I can either pay 5% of 5,000 or 5% of 20,000 per 7 days. This is either 250 or 1000 per week. This begs the question, am I getting 750 gold per week benefit? I think the answer that most would say is NO. Yes, some really want to pimp that house out. Is that enough of the player base? I don’t think so. The most often statement I hear from people, “Houses are for storing trophies.”
How do we solve the value proposition? To me, it is obvious. You give more value.
The benefit for some people is the storage. The ability to have 3000+ pounds in a shed is VERY nice.
How about this for a potential solution.
5k house, 1 storage unit. 5 trophies, 4hr cooldown on recall, can’t buy the time down.
10k house, 2 storage units, 5 trophies, 4 hr cooldown on recall, can buy the time down.
15k house, 3 storage units, 1000 unique items, 6 trophies active. 3hr cooldown on recall, can buy the time down.
20k house, 4 storage units, 1500 unique items, 8 trophies active, 2hr cooldown on recall, can buy the time down.
Now you will get a good chunk of people who will at least move to 15k houses for the extra trophy slot or the extra unique item count in the shed. They will feel that they are getting value.
This will then create a whole new problem with a mass influx of gold to the territory owner.
Now we get into a bigger issue. Where does the gold go to? I think a fairer solution would be a cap on gold for the territory owners. Let the rest go to money heaven. Right now owning a territory gives a significant financial benefit to a company. It puts them at a competitive advantage over another company who wants to fight them. The fact that AGS has stated that they want the territory owners to win about 80% of the time also creates a situation that makes it harder for ‘under geared’ (read as underfunded) groups to take the territory over. We can argue the number that the cap on gold that the company gets and that will be heated, but let’s say it is capped, after expenses, at 200k a week.
Now, what would that do? That would be a move towards parity of the owners versus the defenders. It will not remove it completely, but it will lower the HUGE chasm that is in existence right now.