It is a copy paste from reddit with the authors rights.
So our company just had our final war a few hours ago before calling it quits. We’ve kept this info within our company, but its time to finally share it.
Here’s a list of our top 3 game-breaking PvP bugs:
1) Resilient perk:
An armor perk that can be stacked 5 times that states - Critical hits deal 4.8% less damage to you.
What if I told you this works with ALL damage types? Yes, it does. People in the know have been abusing this perk to faceroll all wars because you were taking 22.5% reduced damage. compared to everyone else. Stack it up on 50 players in a war or close to it, and you know why we never lost.
While everyone were busy farming gear and getting their “highwatermark” up, smart players farmed full faction gear at 60 and after 3 hours they had full best in slot gear for pvp (voidbent is only slightly better and costs 300k+ coins on my server)
A company mate went through all skill-based perks and we’ve found half of them to be straight up not working.
That Fireball perk that you thought was the Best perk available and you spend all your coins on? Too bad it doesn’t work.
It took him a day to test and check which worked which doesn’t (I’ve asked his permission if I can share the doc here).
It honestly boggles my mind how AGS’s own QA team didn’t do this simple due dilligence considering perks are the only special things on gear besides them being unimaginative attribute stat sticks.
Yes, there are some perks that also do more damage than the implied tooltip
3. Armor Types:
The damage bonus from different armor types straight up does not work. So right now if you aren’t heavy, you’re simply gimping your team in PvP.
And lastly, invulnerability still exists and did exist on a lot of different skills + window drag. AGS simply took the video from a guy and patched the most common one which was invuln while standing still.