I’ve been playing new world since alpha and launch with 2’400 hours, I always told myself that it took time to improve and that the game had enormous potential that ags could and can exploit, time has passed and I can draw my conclusions , when I play there is nothing that gratifies me, pve is boring as usual daily routine, farming resources steals a lot of your time and luckily I have some to throw away others maybe they can’t, the most important thing for me is pvp , it took effort to make it such a crap, I am convinced that good players could handle 2-3 people but no they did everything to make things easier for noobs, you are forced to die, unthinkable to play without a healer or some babysitter to bring you below, skill counts for little now, not to mention the disproportionate damage that is in weapons … zero balance … really disgusting,I’m taking a break, a real shame I believed in it for a whole year and I was repaid like this , total disappointment
I’m sure AGS will read this thread and apply the frist priciple from https://www.amazon.jobs/content/en/our-workplace/leadership-principles:
Customer Obsession
Leaders start with the customer and work backwards. They work vigorously to earn and keep customer trust. Although leaders pay attention to competitors, they obsess over customers.
![]()
Repaid??? You can’t even get a good steak for forty bucks! You got your money;s worth and more!
That’s not how the equation / transaction works.
At least “time invested” (aka time spent playing NW and not spending any money on competitors) and “future spending potential” (skins, expansions, other AGS games) and “cross channel earnings” (Prime, Twitch) are missing.
I don’t know economics, but those things seem rather obvious to me.
sunk-cost fallacy
noun
- the phenomenon whereby a person is reluctant to abandon a strategy or course of action because they have invested heavily in it, even when it is clear that abandonment would be more beneficial.
for heaven’s sake the game for what it offers is worth the money, the problem is the management, at the beginning they had a lot of problems with bug lag etc they were inexperienced and going forward with time they solved, but as for the management of the mechanics of the game they never had a clear idea they always kept changing, this is because THEY DO NOT PLAY because any player knows what the problems are,For me it is inconceivable that a year later the PvP is in this state, the weight of the armor does not work as it should, the dodge is less and less important, there is nothing that makes you say wow that cool, it is a shoot shoots the first one who is hit dies
This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.