2500 hours in New World - time to say goodbye. Leaving some gentle thoughts to the dev team

Well said. I’m sorry to see you go. I agree with pretty much all of it but I’m still having fun with my company so I’m still playing.

Some people talked about “expecting finished game.” Nobody said that. The bugs and exploits that get introduced at this point in the life cycle are frankly amateurish and laughable.

The weapon/armor/perk balance in this game is a complete joke. One weapon that can do it all while providing ginormous aoe with massive damage all while having maximum mitigation and high hit points is just a sin in mmo balance and it’s been like that since day one. I mean it’s a complete joke.

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I agree with a whole lot of what you’ve said, and want to jump in with some more thoughts about the faction/world PvP ‘balance’ in the game. And I want to preface this by saying this issue is as much, if not MORE an issue within the playerbase. I’m on a big US east server, and a new company just came in and started rolling people. And from people I know who have been on servers in the past this is what the company did/does:

They originally owned most of their original server, and made a ton of money through it. They have then used that money to literally buy out top tier talent from other companies/factions/servers to create a company that few others have any chance to compete with. They buy out the best players they can, fit them with the best gear possible, all with the in-game advantages of owning territory, and to top it all off they are the most toxic players I’ve ever see. They have gotten members of my company banned for no reason other than they had the audacity to mine the same ori nodes they wanted to. They’ll use the mass report feature to get people who speak against them banned. And they come onto streams, have alt accounts and come into the other factions chat and talk shit for literally hours. They do every single thing they can to make the game feel unplayable for others. AGS can only do so much about this behavior (namely get rid of mass reporting automatic triggers without any human response at all) but there needs to be some ways to not allow one group to own every territory. There needs to be some forms of sliders and protection for weakened factions.

I have an alt on another US east server and for the second time one faction was deleted from the map. There should be some mechanism that helps a faction that’s a true underdog, maybe some passive gathering/gold multiplier or something, I don’t know. Maybe give something like OPR’s command tent that’s only available if a faction has 0-1 territories that you can put gold/resources into and get 3-5-10% dmg/dmg absorb for faction members in your attack (and specifically faction members so you don’t just have faction 2 war faction 1 on behalf of faction 3 with this buff, faction 3 should earn it in some capacity).

I’m possibly going into a more casual approach to the game because of this, but my company isn’t a quitter, so we’ll likely be pushing and trying to take another territory soon and I’ll be there for it. The absolute toxicity is going to kill the game. Before the latest influx in players we had some solid PvP on the server and at least my company and the top company were friendly and mostly enjoyed playing the game and fighting each other. There’d be some light shit talking after any wars, but we were otherwise friendly and sportsmanlike to one another. This mega group that came in has no redeeming features to it, if they force people to quit the game, they’re likely going to celebrate it as a win, and that’s going to doom any chance this game has of a future.

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I’m still playing, but I wholeheartedly agree with all of your points. There are certain things that are acceptable in the first couple months, but not anymore after 6 Months into the game’s release. And we’re at a point where people expect more from the devs in terms of quality. And the fact that they consistently manage to reintroduce old bugs that have been patched 6 months ago is incredibly worrying.


The fact that since launch they havent added more PVP game modes or at least new maps to OPR is kind of pathetic. Especially considering MMO standards today.

The biggest issue this game has right now is lack of content and that is the biggest reason why people left. Plain and simple. Currently New World does not have a lot to offer once you get to 60. It needs more AI types (types, not c/p with reskin), more regions, more mechanics, more game modes, more weapons, more quest types, more challenging and rewarding content, R A I D S (more than 5 people) and so on and so forth.
Once all that is put to place THEN they should focus on all the rest which is balancing the game in general. Not just weapons or armor types but regions and market aswell. Unless something game breaking shows up of course but still lack of content is the biggest issue NW is facing.

Also it is an issue particularly hard to tackle since after the launch this game does not bring Amazon a lot of money so they don’t wanna put the extra budget in development (like hiring new people) since the cow is already milked.

I feel sorry for the devs that stayed (despite their obvious lack of experience in MMO genre) but only for those making an effort and not just going 9 to 5 for the paycheck. Why? Becuase they are trying, communicating with the player base more than most of the MMOs combined and for what? To get shit on because they cannot meet expectations. Its sad.

Number 3 big facts- Remove tax money.


The game is not labelled “Early Access” so everyone has a right to expect either a reasonably polished product or their money back.

There are simply so many badly thought out systems that have destroyed the game population. That’s on top of the bugs which are secondary in this case.

Do you even play MMOs?
Most of them don’t introduce more PvP modes. They maybe add some maps.
PvP is inherently boring. Any new “game mode” is still basically played out the same – bashing each other’s brains in.,
Even games that have different game modes like ESO see PvPers just doing deathmatch in every made, ruining the experience of that specific game mode’s novel features for other PvPers who actually want to play those game modes as intended. A common complaint about alternate PvP modes is losing because you got paired with idiot PvPers who refused to play the objectives and score points.

The current 3v3 arena development is a complete waste of time and will probably be a shitshow of complaints.
Good that AGS hasn’t wasted even more effort on PvP.

Now that AGS can tap into the RMT funded by tax money, through the sales of paid transfers, don’t expect this to ever change.
The only thing legitimate players can do now – the thing they should have been doing since launch – is to stop playing PvP or even stop playing the game entirely to boycott funding exploiter companies. Only when the game finally fails due to lack of players will AGS take note.
For now AGS has still kept things afloat by server merges but when there’s only one server left, that option will be closed to them.

There are many better games to play with your time, and totally free. I’m playing Vampyr right now that I got free from the Epic Games Store, and Prey will be free again this Thursday from the Epic Games Store. I spent a couple of weeks playing that awesome game and didn’t even bother logging in to New World.
The QoL changes of free storage transfer and cheap teleports brought me back to NW for a look, but there’s still no sign AGS wants to make the necessary changes to the game’s fundamentals.

Better PvP by completely separating player influence over Settlements - Game Feedback / Game Feedback - New World Forums

Crafting / gathering chokepoints – and solutions - Game Feedback / Game Feedback - New World Forums

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Except all that is useless because the best outcome for every server is everyone in the same one faction enjoying all benefits. Less so now with the QoL changes to storage and travel, but definitely the case prior to that, and absolutely the case now with the luck bonus when flagged. If everyone is in the same faction, might as well flag up and get 30% free luck, right? Then you can tell every other server they are idiots for not doing the same.

And notice that the ultimate outcome of theoretically being very good at PvP IS in fact a one-colour map and an end to OWPVP. We own whole server, what is stopping us to destroy it? - General Discussion / General Discussion - New World Forums

AGS already had PVP benefits for the underdog – the ability for less people to push influence faster – but everyone just complained and thought it was a bug or cheat or exploit.

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Great post. Territory ownership needed to be addressed a long time ago. They knew the system was/is broken and still they have done nothing. The money that has been funneled to so few has destroyed the game.


Except…that’s not a fun game. Having no competition and no PvP is no fun.

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(1) Most of the PvPers left in this game do NOT want competition. Just look at what they are doing and why there is the complaint in the first place about too much money etcetera.
The ones who did want competitive, engaging PvP left when AGS didn’t address the early mass cheating and exploiting – which was done obviously by masses of PvPers who did NOT want competitive PvP, but just wanted to win at any cost, including cheating and exploiting and buying RMT money to buy bis gear.

(2) Forcing competition is therefore the real way to keep OWPVP alive – and that involves REMOVING settlement control from players.
Better PvP by completely separating player influence over Settlements - Game Feedback / Game Feedback - New World Forums


What are you on about… first of all I am talking about PVP centric MMOs and ESO in its current state is not among them.
PVP is boring? Well thats just one mans opinion yet you place it like a fact in the sentence. Some people find it fun and as a matter of fact I can say the same thing about PVE (kek).
Especially in this game since AI is as smart as carrot and the mechanics are so simple its almost ridiculous.
New World community has no problem with playing the objective considering how wars and opr matches turn out. Are these mainly about death matching? Obviously, but the objectives are made in such a way that go with that hand to hand. Same can be done on other game modes. I can think of a couple but I’ll save it for other thread.

So please save your bias and your jibber jabber future predictions for whisky talk. You sound very full of yourself. Kind of annoying. Later

Exactly. In the end, there is no real interest in any PvP game mode other than death match or being able to play it like a deathmatch. If the objectives happen to line up with playing it like a deathmatch, then guess what? It’s a deathmatch. Period.

Asking for more modes has proven useless in other games. Won’t be different here.

Maybe you want to cite some actual examples first of levelled MMOs with majority interest in alternate PvP game modes.
I cited ESO because it actually HAS modes OTHER than deathmatch, where deathmatch won’t win you a match because you didn’t play objectives.

Also if you say stuff like Arena being a waste of time then I find it hard to believe you played any mmos. Having some form of an arena is a standard. Like npcs or fast travel. It should have been added months ago if not sooner. Jesus with all due respect get your head out of your ass bro.

You’re clearly very biased or trolling around. Either way I will not waste my time with you.

“Exactly. In the end, there is no real interest in any PvP game mode other than death match or being able to play it like a deathmatch. If the objectives happen to line up with playing it like a deathmatch, then guess what? It’s a deathmatch. Period.”

That quote alone shows that youre either trolling or your logic is flawed. Just because you can win by getting objective or deathmatch does not make it a deathmatch by default. With that in mind anything revolving around getting other player from 100 to 0 to get an objective (since objective are contested) is a deathmatch xD There is a lot of other game modes in other games and other genres that also have options to win by killing everyone regardless if you take the objective or not. That means all of these are deathmatches? :rofl: :rofl:

I see people mention this a lot, but it’s not been true in my experience. I very seldom see anyone In the OPRs I join just hit 500 and then sit around. It’s very, very rare.

I liked the PVP modes in SWToR. They were a lot of fun. I’ve been playing MMOs since Everquest and SWToR is the only MMO other than NW that I ever played PVP on.

I have like 7,500 + hours over all the alphas and launch combined. I used to say to myself, you know what this game has 0 content, the story sucks, and everything is literally copy pasta but you know what kept me going.

The combat man, was top tier, unlike anything in an MMORPG to me, until it just became more watered down and watered down, weird hybrid WoW like trading and very gear reliant,

All the classes that were fun to me continued to get nerfed while great axe/warhammer was just so definitive in the meta, I just didn’t understand if the game is crashing and burning why not just crank the OP scale on everything and let people enjoy the game.

Idk, agree with your post and this is definitely not the last of this story, but unfortunately all of this falls on deaf ears, and they really only listen to feed back from streamers instead of people who dedicated hours and hours testing and playing non stop.

So fuck it, to be honest I hope the game recovers but it is simply the most un fun it has been in the past 2 months as my classes have just been nerfed to shit.

I’m waiting until this month’s patch because there has just been no lack of content / recycled ideas necessary to fix the game. They know what needs to be done, just a matter of time of doing it and acting on it, or straight up firing the combat dev.


Musket never got massively buffed and with new patch it will get a little bit weaker. Void Gauntlet is still strong. Great Axe broken. Healers broken. Faction system broken. So much more broken. I probably will quit aswell.

Yours is a minority experience in MMOs.
Whenever PvP has non-PvP rewards, there will be non-PvPers who just go for the rewards and not care about winning the match. This in turn typically causes their whole team to lose the match. Because in PvP, rewards are essentially under the control of players, so there’s a mix of minimal-effort, loss-farming, and win-trading. And you can’t just say “reward only wins” because you will also hurt legitimate PvPers.

We’ll see just how much of this happens in the Arena mode that’s coming up. If early OPR was any indication, it’ll be flooded with loss farmers.

STAR WARS: The Old Republic - Time to take action against self-destructors (swtor.com)

Outpost rush bots out of control - General Discussion / General Discussion - New World Forums

Outpost rush bot farming all day long - Bug Reports / Bug Reports - New World Forums

I typically write a detailed explanation for why I have stoped playing every game I have ever played because it…

Wait…no I don’t.

i agree with this and i raise it with putting an option to gain control of a territory without having to do pvp. because these supreme companies earn ridiculous amount of coins thanks to all pve players’ taxes even if they have the same amount of time spent in the game(which is kind of doubtful, gatherers, farmers, dungeon runners probably spend more time on average). so its quite unfair in my opinion that these toxic people get themselves good stuff while others suffer. these kinds of games shouldnt widen the gap between players this much. But sadly its not the case. somehow a way to throw the ruling company and locking them out for a while without wars should be implemented.

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