2500 people per server in 2022 is ridic

FFXIV server capacity is 7500…

But the channels have usually around 17 people and the game literally collapsed during S rank runs when you have 80ppl in one instance

because its fun to wait in queue?
or is ti ebcause its fun you cant do anything other then chopping trees past 1 am?

Channels=instances within the same server, again…an industry standart that ags doesnt have. youcan have a server with 20k people runing several instances within it without a single issue…ask guildwars or wow…

I won’t even argument if you don’t understand the flaws in your argument cause idk if you’re being serious or literally just trolling

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what flaws buddy?.. 2 decade old games do it…it would LITERALLY fix ALOT of issues with new world, starting with having as many people in queue as you have online…itwould fix the 50 people standing infront of a mob for a quest…etc etc…so what exactly is flawed in the argument

This game was designed for max 2000 players per server xD and servers can’t even handle well 2500 players so I wouldn’t expect higher players cap.

I don’t get it why you continue to compare New World to other mmo’s and try to hold it against nonexistent standard? You are too focused on player cap number when you should be focusing on the reasons why it’s there in the first place.

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He just wants a Lost Ark clone

new world servers don’t need that many to get the feel of an mmo.
i mean every time you visit a town you see more people than you would in most mmo’s except maybe gw2 at any given time. even if you could have 2k people on screen right now what would they do?

I would only touch that server cap after the game client does a better job, both the render and the sound engine could use some work.

then why is there no OPR after 2 am for example? any other mmo you can play and do whatever at any time of the day

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So, you’d rather have empty, deserted worlds where you are instanced in with a few people? Just to have some meaningless high concurrent player figure?

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Beautiful mmo. 2500 players per server is excellent.

because it’s bad?

An mmo with full player player collision and aim style action combat in 2022 with 2500 players is an engineering marvel…

too bad the direction of the content is completely wrong…

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Well, I don’t wait in queues on Castle of Steel or Valhalla…let’s open them of 10k on each…no resources to farm then and of course the price of all items will skyrocket.

no…instances can be zone based and can have several hundreads of players…and the point is to raise the pop cap to reduce queeus and have mor epeople to play with

so…you guys prefer to have high queue times, and dead play times while online…noted…go figure this ags copium…

this game needs higher pop per server and CROSS server queues or it wont last long…the downfall of population in 1 year post launch is already record breaking and the tendency is to keep going down…

i can see Wildstar happening again…

@sannas19 if you leaving can I has your stuff?