+30% Gathering Luck - There is no risk if people dont drop loot

Why give any gathering bonus at all, work on creating a area on the map for 24/7 pvp that’s optional along with keeping outposts.

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Going to copy-paste something.

This is huge a problem. Not for the PvP or PvE or “incentivise” arguments. It’s a problem because it gives a huge advantage to players on low pop servers where open world pvp is already scarce or barely exists, especially at certain hours – as opposed to people on more populated servers where there is that “higher risk higher reward” dynamic.

AGS just gave HUGE boosts to farmers on certain servers with 0 risk.

All conditions aren’t equal in this game, and this buff should be reduced significantly.

Loads of flaws in this.
What’s stopping people making alts on dead servers then reaping the 30 plus percent reward for no risk and this is half of the argument some say risk v reward crap this has no risk and all reward.

Mass reporting, instance I flag for pvp to mine/gather at a good area with nodes I die to a lower level and I get the company to mass report.

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Yeah I agree to this, they not just buffed empty server mining (which maybe will get reduced with the server merges). But also think about the servers where one faction is more powerfull than the others. There is a higher chance you dont see enemy faction while you are out gathering.
So it makes the more powerfull faction even stronger.

Instance let’s say yellow have 1000 players and green and purple have say 200 players who do you think will dominate the map for resources and market.
All you idiots saying this is great pvp content are scared to bring the real idea to the devs about having a section of the map 24/7 pvp it’s like you wanna hide behind the guise of saying this is great pvp killing weaker players.

And I pvp I find gathering boring as shit and I can see this idea is bolloxs and a shit show of peacocks strutting

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Don’t get me wrong - I love Rust - I have over 1500 hours myself. But, unless you’re going to wipe these servers once a month to re-level the playing field, that sort of model doesn’t work.

how does that differ from them right now hunting solo players/smaller gropus?!

we arent talking about forced flagging here? get a grip man…

We are talking about an element of PvE that’s a dis-balance because of an element of PvP, which doesn’t work well as it gives major advantages in certain scenarios to specific groups. Especially when one or two factions are dominating the server, the minority would always be at a disadvantage, especially with such a HUGE buff.

They could have just given PvP flagged (open world pvp) people other perks like increased token drops, gold drops per frag, global buffs, bonus skins, cosmetic rewards, special PvP item rewards… anything.

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They are implementing Seasons
What those Seasons will entail I am unsure.
A few patches ago when they first took down the Trading Post my Map was bugged with Seasonal leaderboards. I have a screenshot I posted somewhere on another post.

It listed Seasonal and Daily claims for companies.
If they plan to add new small scale territory battles, wipe the Territory claims each season.
Who knows.
But they are definitely coming.

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This would be a great addition, but the current 10/30 bonus is just bad. It’s handing more dominance to the dominant faction.

I think I’ll position one of my alts on a dead server and go farm for a bit…

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