the grit for tank is amazing, but I don’t know if only in skill it would be good, because most of the skills we use of sword and hammer already have grit, so it would only serve to fix a problem they created themselves (change in leaping strike) . so i think grit should be like the STR bonus.
grit is a very strong buff to be at 200 con, with this change, you only make GA/HW even stronger. the idea of putting the grit buff at high con values 250-300 is to prevent melee dps from having grit without losing something in return.
You basically dont need more that 200 con as a tank unless your healer is terrible or your not very good at avoiding damage acrively that you can and should avoid as a tank. Nearly all tanks i know are running 200 con and rest in str and when shield fix hits well be 300 str 200 con. The threat modifiers at higher levels suck. Our threat doesnt scale well as there is very little dps growth in tank gear where as dps focus strictly on damage and gain more as they level.
Id really like to see hated and carnelian gems rolled into a single sns mastery perk to alliw us more options on itemization.
I also think that con needs to scale stamina is some small part so that between a sturdy perk and reaching 300 con you have 150% stamina when blocking allowing for more block uptime or something that works in aoe situations like stamina regenerates 5% faster for each enemy in 8m.
Ive heard and pitched moving grit to 300 con but that would be ultra rough on dps and really isnt what tanks need. We need perminent grit when a shield is being held.