300 STR Passive needs to be reworked

The 300 STR passive for Grit on all light and heavy attacks need to be reworked as it to soo overpowered.

  • Thwarting strikes is 11% damage buff with no weakness, or situation you have to apply. It combined the strengths of Enchanted and Vicious in one with no situation drawback, and add 1-2% damage.
  • Couples with GA/WH passives it gives the users 12% permanent damage reduction.
  • There seems to be a focus on nerfing Roots, which are the only relaible disengage and counter tools to Grit (which further boosts 300 STR users)
  • Melee attacks stagger, so the only other way to counter Grit is to use Grit yourself which is parasitic gameplay. Queue issues only made this worse, as non-grit users abilities misfire while fighting someone staggering them.

It is by far the strongest attribute perk in the game, far above the power level over all other 300 attribute perks by miles.

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Well I’m probably gonna have a say here

  • Firstly to my knowledge you cannot have Enchanted and Thwarting strikes on the same weapon
  • Secondly most of the time especially with the new patch people dodge away from the swing giving time for ranged a free shot cough cough Fire pillar
  • Thirdly if grit is really annoying you then run Thwarting Counter which is 15% damage against people with active grit vs Thwarting strikes at 12% at 625GS

There are ways to beat grit in the I feel its not worth the exchange most of the time its just a skill curb to learn how to deal with grit like, also if you wanna look at something that is more powerful than Great axe and War hammer, find your self a 200 dex 150 str spear player that hits like a truck and doesnt fall into the same damage downfall the Great Axe does for having 300 str, any ranged user that plays well will normally win against a full str most of the time but there some good players that can over come that problem I admit

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I stated that it has the advantage on Enchanted in that it also applied on all light and heavies due to the 300 STR passive, except it is higher damage. But also gains the advantaged of working with abilities, as many also have Grit (hidden or stated). So it is a permanent buff to both, therefore no drawback.

This would be true if you could actually get this perk on weapons other than melee, which is just parasitic design that the same 300 STR users are the counter to grit. You cannot get this perk on magic weapons or ranged like bow/musket.

300 str perk doesn’t need a rework. It is a solid perk for sure but is not anywhere near as strong as you claim. For reference, I mainly play LF/Rapier now but have played fire/ice, GA/WH and spear/musket a lot.

-thwarting strikes is a monster perk if you have grit but does not apply to all attacks from str based weapons. Applies to all basic attacks but not all abilities. Almost all basic attacks now are pathetically easy to walk away from or dodging.

  • the 12% damage reduction is only on heavy attacks for two weapons (GA/WH). If you are being hit by heavy attacks from these weapons, and you are not staggered/ rooted, then you are doing something very wrong. Heavy attacks are telegraphed so much that they rarely hit and practically allow the other player to get free hits or to escape.

-Roots are very effective at disengaging but there are other disengage options such as stuns (vault kick, riposte, shield bash, shockwave) and movement abilities (evade, fleche, charge, burnout). There are many disengage options in the game.

-I’m not sure what you mean by your fourth point. There are only 2 weapons (voidblade, and rapier) that cant benefit from grit and those 2 still do very well, perhaps even out dps all str scaling weapons head on when you factor in all the perks. You can absolutely mop the floor with str users even if you dont have grit.

I agree that it is the best 300 attribute perk but if you want to get into the strongest attribute perk then look no further than the 150 dex perk. You can bait out all weapon cooldowns with ease especially str CDs, bear in mind the str weapon cooldown times are the longest melee cooldowns in game and make them useless bonking tools.

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Actually you can get Thwarting counter on Fire staff to my knowledge and personally if your running something like Thwarting counter (which you cant to my knowledge) on a bow or musket over Vorpal 15% headshot damage and Enchanted which is 9.8% damage you would be tripping, which you cant stack thwarting strike and enchanted on an Axe to my knowledge

Actually you cannot.

I can understand you comment that Thwarting Counter would not necessarily be effective on Bow/Musket, but it would be very effective on Ice Gauntlet (and possibly VG) as they typically play in the close-mod range area where they are vulnerable to melee, they also both rely on DoTs which are do not benefit from Enchanted or Vicous.

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That is true but lets be honest giving VG Thwarting counter with blessed… you could see where thats going dont you :sweat_smile: we dont want that monster as it is VG is OP with the right perks and even with the cooldown increase I can still get void blade back before its finished which honestly I dont understand why they didnt do like they did with berserk on hatchet with the cooldown activating when the abillity ends, as for Ice gauntlet you would normally pair it with a FS or VG normally so you would normally pop your cooldowns and swap atleast thats how I would play Ice shower and the storm abillity because Ice spike is a hit and miss sometimes and Ice Tomb is probably the better abillity with mage build, besides both do have a strong root which I to be fair the roots dont need a nerf you just got to play around it or have a counter play like splash of life which I didnt realise till recently can remove root as well as root is a debuff, honestly I wouldnt get crazy with nerfing and buffing until things actually have a counter I mean the main counter to a VG user is to stun and wait out their cooldowns, As an Great axe user I have come across alot of musket/bow with VG users cause of the scream root which to counter that I use Reap with the Gravity abillity which is a 0.33 second root when you pull an enemy, but to be fair I there isnt a better way to run the great axe without all the crit and damage reduction perks as lot are dead perks but resilient counters us pretty hard

You cannot do this either.

Please stop posting things without fact checking as you are making blatantly incorrect statements, you would not be able to get Thwarting Counter and Blessed as they share the same exclusive label, DmgCon.

Ahh true I did fail to check that but lets be honest you would run blessed over enchanted on a VG for 21% extra healing and pair it with Voracious Blade which heal for 31% while below 50% health and Divine which is 9.8% more health plus with a leeching ring which was like I think 5.2% on my smooth bone ring not to mention the 5% disintegrate and heal per stack which would be 15% disintegrate and heal which is alot of healing, lets be honest a VG is OP but you can counter it by staying away from it, you suggesting a mage should be able to out DPS a Melee in close combat? I mean even our best mage in the company will never use Voidblade as its too risky and easier to be light armour and dodge away then Fire Ball which is instantaneous in his word, there is only like a split second to dodge if he doesnt have the rune up, there are ways to out play a grit str user it just aint up close I play on a high pop server and honestly great axe is hardly used its IG/VG/FS, Hatchet/SnS or Bow/Spear for duels or OPR, Warhammer abillities are easy to dodge and same with great axe compared to some other abillities

“Let’s be honest”

You are completely off topic and have a very biases opinion, and only see one way to utilize a weapon. You also are putting words in my mouth, as I never made any reference to mage dps vs melee dps, and this discussion has been around Grit.

I’m done interacting with you, as you just throw out unchecked biased information.

I’m not bias to be fair i get my ass kicked even with grit, Grit isnt special by any means it gets cancelled by stuns and i believe roots from memory, yes I like to play melee but grit hasnt really felt like something melee has to have as its a double edge sword you dont get staggered, hence you continue with an attack even if you miss which then there is an opening, but i feel its a way to compensate for the damage fall off of pure str weapons like dex gets an extra dodge in heavy and light in the form of a 10 stamina reduction or the intelligence each dodge gives you 10 mana i think, working around dealing with a grit user is part of the skill cap of this game which the best counter to grit is ranged, I feel the game needs more time to introduce more weapons into the game to counter things like grit or ranged escapability, so to behonest I’m going to go have fun with other builds and get better

I think the problem isn’t the 300 STR passive per se. It’s that the other 300 stat passives are not nearly as transformative. INT and FOC are especially useless.

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Hi Vulpix13, thanks for submitting your feedback, i’ll go ahead and write up a report to send to the dev team so they can take a look at it. Have a great day!

The 12% damage reduction applies while you have Grit (period), and not only during Heavy attacks. I cannot fault you, as the tooltip has not always been correct (I think they mentioned it in the last patch notes). Similiarly I cannot fault you for believing abilities do not have Grit, because many do even though it is not stated in thier tool tips (these are the Hidden grit mechanics I spoke about, see below), other abilities gain Grit through thier passive trees e.g. Execute, Whirlwind, Armor Breaker, Berserk.

Hidden Grit

The following abilities have Grit throughout most or all of the animation even though no Grit is mentioned in the tooltip:

  • Shockwave
  • Clear Out
  • Wrecking Ball
  • Maelstrom (First spin only, and only if No Reprieve perk is taken)

So for a vast majority of the time, these users have Grit and the full 12% damage reduction is applied on top of the usually uninterupptable benefits of Grit. If they also have Thwarting Strikes the the damage bonus is applied to these abilities and attacks.

Those are tools yes, but not all weapons have them. It is clear that the Ice Gauntlet and Void Gauntlet only have roots as an option for disengage, so in these cases it is thier only choice. So the nerfs need to take cogniscience of this, as thier are knock on effects that occur when nerfs are applied. All paths should be viable, otherwise you are forcing people down single streams which then also results in nerfs, e.g. Rapier nerf due to all using it as an escape tool. Many tools, need to be viable to create diversity.

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