Irracional changes, what do you expect… First they introduced Brimstone Sand update without most expected changes → war exhaustion and slot limitations per guild in war. Then they announced date of it, people did preparations dedicated to those changed, a day later they revoke those changes, but not fully, so a lot of confusion happend, then they moved the date of activate back another confusions, missunderstanding between guilds etc. Bug which is not allowing players to play defence WAR if you he was already in Offence that day, or vice versa.
Together with all of this, they introduced the limits for defender 40 members from 1 company, for attacker 25, which is totall no sense, makes the games 100 times easier to attack that defend, what leads to double, tripple declare and taking towns without fight, defeders are not able to fill roster. This attitude killed all of the small companies, turned game in to something what is hard to even call. Before was bad, but after those things is even worse!!! It was said on the forum it’s gonna be that way.
If they want’s to balance something they need to make things equal, if attacker can have 5 groups of mercenaries, defender should have the same. If they wants a Territory to be clan event, because mostly specific clans are those who gettings profits from it, let it be, remove from Territory systems all factions, make it fully clan or fully faction, not combined where clan need to use faction, but after all clan is the one who have profits, so in 1 place they asking people to play as faction, cooperate each other and the other side they gives profit to 1 guild, whats leads to a lof of prolbmes between companies, and introduce to game a lot of dramas, toxic behavior.
I coul talk about this for hours, to explain them what they doing wrong, but this is pointles, those people who making decisions there are having no clue about the game they doing.