4 Small Changes to Fix Equipment Loadout Weight

  1. Remove Damage, Healing, Crowd Control duration and Block Stability as Loadout Weight bonuses. If needed, tweak the baseline values.
    Reason: Armor must be a choice between raw damage reduction or mobility, not performance numbers. This would allow any role to pick armor for damage reduction or mobility as they wish without having their tank, DPS or healer stats being reduced or improved. If healers in Heavy Loadout becomes an issue again, just make tweaks to reduced Healing Received perks instead of forcing healers to use light armor. I don’t think it will be an issue, but maybe.

  2. Remove Shields from the Loadout Weight count.
    Reason: Consistency. No weapon is taken into account, except Shields. Greatswords and Greataxes do not count toward it, but a Round Shield does?

  3. Reduce Medium Chest weight from 6.2 to 6.1, slightly reducing the Armor Rating value to match the new Weight.
    Reason: This would allow the weight limit to be the exact same for all optimized setups (see below). Apparently, there is no need to change Armor Rating, as the 4 optimized setups for Light and Medium loadouts shown below have the same Armor Rating.

  4. Reduce Light weight to 12.6 or lower (from 12.7) and Medium weight to 22.3 or lower (from 22.9).
    Reason: Light Loadout is a reflex of #3 above. Medium weight is a reflex to Shields being taken into account. Yes, that would make Medium loadout lose a bit of armor, but with the the removal of performance numbers tied to loadouts, they would still be desirable. This will also indirectly make individual Medium Armor pieces more desirable overall.

With all 4 points taken into account, we end up with 4 possible optimized combinations for Light loadout and 4 combinations for Medium loadout:

I hope this is taken into account. The game would have much more variety and feel more natural to play this way.

Thank you!

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