As of yesterday i decided that it was time to move on from New World after 500hours played.
If i am gonna be honest with myself i should have quit 300hours ago but i stayed because i believed in the game.
The game from the grounds up is good, the combat is new and inventive, the crafting system is good and the people in it has been inclusive and fun (Community buildt up alot of the game for me atleast.)
Here is a list of my issues with the game and why i should have quit 300 hours ago but decided that now was the time to move on.
Alittle about myself:
My real MMO adventure started with Guild Wars Origins, which was my main game for sooo many years.
After a while i started playing WoW(a month or two after the release of TBC)
Since then i have played tons of MMOs, like LOTRO, Black Dessert, ESO, Guild Wars 2 and tried many more too see how they feel.
I make video games as a hobby on the sides of having an actuall job.
My main issue there is that i never finish a project i start on but i enjoy all parts of creating a game.
I have been âdevelopingâ games since i was the age of 10, where i started out in Game Maker, and then moved on to other engines as i got older.
At this moment i am using Unity for most of my projects.
I have also been an active member of this forum in both good and bad times.
Iâve defended the parts of the game that i thought was right and given negative reviews on the things i thought are bad. (Feedback is incredibly important)
Combat
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The combat is stil incredibly clunky, nothing feels responsive, you press an ability and your basicly stunlocking yourself for that time.
The same goes for Light and Heavy attacks.
Making the whole game feel like a bad stop motion.
The main issue with this is that you have to constantly look at your own character rather than watch how to react to the enemies, as you gotta wait for every animation to stop. -
Spells with cast times got additional cast time because of animations.
A good example of this is the Divine Embrace (Healing spell) that has for some reason a cast time of around 2seconds.
On top of this AFTER casting the spell, the animation has to finish up before it is applied, you then start wondering, what was the point of the cast timer in the first place then as you donât apply the effects after the casttime?
Things like this has made me lose alot of the confidence for the developers, just shows lack of polish and understanding of the game itself. -
Build variations, when i first started playing the game i found it fun to experiment with different weapons, i also found that picking your own spells from the talent tree was a good design choice which let you somewhat build however you wanted.
But here is the critizism: The small talent trees makes your builds extremly limited once youâve reached lvl 60.
As a DPS in PvE you are forced to go with spesific talents as youâre just gonna push for dmg as much as you possibly can.
In PvP you have alittle more choice but even there you are kinda limited by your choice and more limited on the spell parts.
In my opinion the trees needs to be WAY WAY WAY bigger, and the spell amounts should be increased to around 5 spells per person.
4 minor spells like the ones we have today and a 5th spell that has a more major effect(Kind of an ultimate with less of an impact.) This would really make the weapons differentiate each other and give players more to work with in combat. -
Dodging in this game is one of the worst mechanics i have had to see in a game, the dodge itself is ok, but the fact that you can spam it makes it so that you think less about using your dodge as a CD.
It also creates this wierd windows of dmg, where 90% of the time you canât attack somebody because they are CONSTANTLY using dodge, so you got this small 10% window where you have to attack, which COULD have been an ok design if not for the cast times in the gameâŠ
Top this with the rapier having Evade which is basicly a dodge on its own, making rapier users a mess to play against.
Dodging should have a thought process behind it, you should have to time it at the right time as a defensive CD, not just pop it whilly nilly while running and typing âCanât touch thisâ.
PvP too me feels like a dodge simulator:
dodge-> dodge-> dodge-> dodge-> dodge-> peel->dodge->dodge->dodge->peel
It feels horrible.
The Story
As i watched the developers talk on the video for the future of the game, they started talking about âWe wanna continue the story of Isabella and what happends thereâ.
And i just sat there thinking âWhat story?â.
There is no one in their right mind that is reading every quest before starting to slay their way through it.
I have NO idea what Isabella has done or who she is, all i know is that i fought her in Dynasty before she released massive tigers upon my team.
Like Why is she mad at us?
What was she doing there?
Who is she?
Why am i fighting her?
Is she like a leader of the corrupt? Another henchmen?
The only story i know is that of Thorp who sailed there, crashed and got corrupt.
And the reason i know this was because of the cinematic.
Cinematics are how the games have to tell stories, they might be costly but those are how you make stories in games.
I was EXTREMLY excited watching the CInematic for the first time and it really gave me hopes in the game itself before release, and i was looking forward to more cinematics to develope the story, but there was nothing and 500hours in and i stil have no idea of anything about the story of anything.
General Issues
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Luck, i cannot fathom how you guys came up with something this farfetchâd for a design choice.
Luck is the single most stupid of a stat that i have ever encountered in an MMO.
(And there has been plenty of stupid stats in MMOs prior to this)
But a stat/perk that forces you into dumping good dmg gear or good perks just for the sake of wanting to be able to drop proper items for you is just mindblowingly bad.
When i create myself a new expensive bag i am thinking âI want encumbrance as i actually wanna increase my bag space, and then i want some other fun stat like maybe iâll make this into an alchemy bag and reduce the weight of alchemy itemsâ but no.
To have a good bag i am forced to run Luck + Encumbrance, and if i donât make a bag with those perks then i might basicly just not make the bag from the getgo, or throw away the 3000gold worth of mats that i just wasted on a bad bag.
This goes for all gear aswell, as long as you do PvE content you gotta trade off good stats/perks for luck.
Also not showing how much luck you have overall is also mindnumbingly bad. -
Gear swapping, on the note of the luck perk, gear swapping is a nightmare, not only do you have to constantly walk around with bags full of gear.
But you canât even save a gear set, so you have to keep track of every single gear piece you walk around with and what activity they are used for.
Like holy moly do i not wanna switch out my gear for every activity i do ingame.
i can accept that i wanna run around in harvesting gear when gathering mats (It is acceptable on the very lower end of the scale.)
When creating armor, food or weapons is SLIGHTLY more acceptable.
But put them all together and i now have a storage filled with items for PvE, PvE dmg, PvP, Harvesting, Mining, Skinning, Logging, Fishing, Cooking, Arcana(ing), Weaponsmithing, Smelting, Stonecutting, Weaving, Armoring, Engineering, Leather working and every alternative weapon build gear.
That is 17 different gear sets for every activity in the game that i am supposed to juggle around with to be able to obtain the items i want to be able to play the game. 17 different sets not included the alternative weapon sets. -
The fast travel system, is an OK at best system.
But is is bugged to heck and as it is linked with crafting i often just donât fast travel and run by foot where i need to be, which feels exhausting when i just wanna do simple acitivities in the area like farming elite chests.
One of the most annoying bugs with the fast travel system is the cost, having exactly 100 encumberance i sometimes pay 70a to get to shattered mountains, while other times i pay 400a for no spesificly good reason.
If i hover it it tells me the cost is for the encumberance but it doesnât tell me why i pay 70a one day and 400a another when i leave the same place with the same faction owning it.
This also changed during the merge when the costs of fast traveling suddenly increased by 200%, not telling us why or how. -
Minimap/Compass, the compass itself is bugged and rarely shows the materials until you are standing 1m away from them making the compass nearly useless.
What works though are the quest point which is good as you know exactly the direction of the quests you are moving towards.
But again if i am to use the compass for ANYTHING else but the quests then it is just a waste of space on my screen, and i wish i had a minimap.
So when someone developed a fully working and well developed minimap you guys had the choice to go âWell clearly this is what the players want, letâs call these guys up and give them proper credits for this minimap and implement it into the game right away.â
or simply âLetâs allow this minimap addonâ you guys went the other direction despite knowing fully well that your compass is not working as intended nor is it what players really want in the game. -
The report system which from the getgo was poor(Which i myself got to experience during the beta over a minor joke in the global chat got insta banned for 3 days.)
Which you guys blantantly lied about in the developers video (Not automated, my bottom.)
Obviously it is automated as people got banned when reported by massive guilds for absolutly no reason, you didnât âmanually check mass reportsâ as you claimed in the developers video.
The auto system tok those reports and banned the players right away because a guild didnât like someone they played against. -
The lack of end game content was something that didnât bother me all to much at the beginning.
But kinda realizing the amount of issues they have to fix prior to releasing new end game content (Which is most likely gonna come one Expedition at a time) it just isnât enough for me to waste my time on ingame that i find entertaining. -
Releasing patch notes before patches are applied is something that is important for the players, so it kinda sucks to have the patch notes released an hour before the patch.
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Expeditions, the two expeditions ingame are ok, it gives the player some places to react around which is nice.
Though the bosses donât show much of what their âplansâ of action are before initiating them, which often becomes frustrating as you kinda have to guess as to what the mobs will do.
I do like the last boss in Genesis as it clearly shows that it is casting a global spell which you have to hide from.
The beam is another action that kinda shows and you have to move to the side not to interrupt the combat for you party members. again great.
The frontal dmg is understandable but lacks clarification as to it being cast.
Sometimes you get forced to run infront of the boss and sometimes the boss turns around on its own and just casts it.
âDid i stand in something or do something wrong? was it a bug?â nobody in the expeditions knows as the bosses are extremly vague in what they are doing and i got nothing on the ground that indicates dmg being done. -
Body blocking, something that makes zero sense aswell.
Most classes in this game are melee based, and the body blocking often makes it impossible to deal dmg for most classes.
As a tank you get pushed into walls, as melees you canât hit.
As ranged you stil suffer from being blocked in doorways.
A design choice for reality, not for game sense.
Developers
Your lack of research into other MMOs has to me been proven with each week i play.
Every week i stumbled upon something that felt like an obvious mistake to me as i have been playing MMOs for so many years, and watch as they did the same mistakes.
The difference is that they fixed those mistakes only for them all to show up again in this game.
The simple amount of research that could have been done could have prevented SO many issues in this game.
All from minor mistakes to major.
I think it is ok, that you make mistakes as new developers in the MMO scene.
Nobody would think that making a mistake is wrong, and especially when entering a new massive scene like this.
But when it seems as though none of you has ever played any major MMOs in your lifetime then it really shows.
A good example of this is the lack of stats shown from gear, all MMO players know that this is super important, and it shows what to go for and why.
Though you guys have decided to leave most of this info out, and even after you add stats for us like the expertise stat (Which btw was a good change to the game, and i was soo glad when you decided to add visuals to it aswell) but now i have to constantly switch out all the weapons i wanna see the expertise of, instead of just looking at the Weapon Mastery menu too see what weapons i got at what expertise level.
So using Gypsum felt like a chore, as i had to bring along a weapon to check out the expertise or sit ther and remember every single weapon expertise i have.
Though there are things you have been doing right in the game there are SO many things youâve done wrongly and poorly which overwrites every good part of the game.
Like crafting and housing is absolutly great and refreshing.
But crafting gets ruined by the armor sets you have to constantly swap around.
And housing gets ruined by trophies being bugged and some houses being EXTREMLY laggy
while looking into the main part of the town, while others are fine.
Final Note
As a final note i wanna thank the community through good and bad.
I played on the Serpens server where i experienced both good and bad people, despite this i appriciate them all as they together make up the community.
I think everyone here gave the game a good shot and a good chance and i think alot of the opportunity has been wasted on the developers side of things.
New World for me was a game that i was supposed to play until Ashes of Creation got released to then compare the two and pick one or the other.
But as of now and how things are ingame, i will not be going with New World anytime in the future.
And now i might start streaming again as i know the game i will stream wonât ruin my GPU if i push it to hard.
For those that feel like it, you can follow me on Twitch
I am testing my way through MMOs at the moment so hopefully i find something that suits me until Ashes of Creation releases, very excited for the release of Lost Ark in february so might stream that then.
Peace out!