I’ve been 600GS since late december… I don’t think removing the 625 umbral shard system is a good idea
Which I think can be done with having an actual tank build. Weapons need redesigned massively.
did you mean to post that here? I dont think its the thread you were looking for
I deleted 17 legendary armor items last night from doing mutations… I don’t think people are struggling to get to 600 gear score anymore since you need to be 580 to enter level 1 mutations
Don’t do it! Be safe. Many think they’re gonna make it to where salvaging legendaries gives umbral.
No confirmation, but putting trash 600s in a random storage bin is easy.
3 m2 mutation runs i got 7 legendries.
2 duplicate legendary weapons
5 dumpster armor with mismatched attributes and skills… why.
Another design problem. Gear bloat.
We’re functionally the waste disposal of Aeturnum as we pick up all this trash to salvage. Really destroys a feeling of importance when looting things.
im already 625 GS and do M10s for the farms. I get 6000 shards per orb so saving leggos for shards is too much work for me lol. If its usefull or can be sold I save it but theres many mismatched armor and weapons that I cant even use.
I think this is pretty common for most games like Destiny and WOW. Many greens/blues/purples and most of it is deleted as you are above the threshold of needing such things.
In regards to 625 gear, they should create a perk system for individual weapons that you gain at 625.
Example.
Great Axe at 625 Average GS
Heavy Armor - Gravity roots for .5 seconds
Medium Armor - increase lifestealing by 50%
(10% becomes 15%)
Light Armor - All attacks cause a bleed for 100% weapon damage stacking up to 3 times.
Bow at 625 Average GS
Heavy Armor - Heavy Charge attacks apply a slow
Medium Armor - Gain Armor Pen on Attacks
Light Armor - Evade shot now roots and nock speed increased by 30%
Shit like that. Give 625 that extra oomph.
this would give advantages to PVE players over PVP players in a very unfair way. 6k shards for an M10 is like 60 OPR matches. the grind wouldnt be fair
Copying lazy systems in other games doesn’t make it a good system here. It also doesn’t help that character design and skill-expression is so shallow you can basically immediately tell if something is usable or not.
The whole current system is just bad, and it’s showing.
They really need to make crafting less RNG but not trivial. How? I dont know but I know spending 100,000 gold in mats just hoping to get a single item with decent perks is ludicrous.
True. Many suggest basing OPR rewards on average expertise.
there is really only 2 options. just let the crafters craft what they want. reducing the cost of everything because of how much easier it is to get basically what you want. (though who cares since gold is deflated as heck anyway.
or
make that control cost a LOT with very rare but grindable McGuffins.
its kind of this way already except the super timeless shards are hot garbo with zero control still.
they just need more things like voidbent armor and such but for other specs with other perks. I think people are willing to grind a full mage set thats 600 off the table if they get the option to
I suggest a way to change 1 attribute or 1 perk ONCE per item. They can make it expensive. This way crafters will still roll but now if you see something with only 1 bad perk or attribute you can reroll it.
Another idea is to introduce gems that will add perk or attribute.
not a bad idea
its funny because there is already a mechanic for it.
they should just increase the costs of faction gear respecing and unlock it for other items.
as in the 520 faction gear? it cant compare to 600+ gear currently as you lose over 20 stat points using it. if you can use faction gear at 600+ that would be a different story