I’ve had quite a few tanks drop by the stream and tell me how interesting this build looks, and even though I’m still learning the new dungeon and make quite a few mistakes in my runs, I thought I’d share, and maybe someone out there can improve on my class.
We’ve done the run without a dedicated healer (Paladin Tank/Heal Hybrid + 4 DPS) but I’m not at a place where I can consistently pull that off.
I would love any constructive feedback that people can provide.
Also, I have saved a flawless fight against Neirid as my Paladin Tank, but with 20CON Light, here: (starts at the end of the highlight @ the Neirid encounter)
I’m sorry, I don’t mean to offend you, but this post perfectly illustrates one of the problems with the game. No matter how skilled you are, light items should not be suitable for tanking.
Well, it’s better for tanking on light than to tank on heavy for sure.
By standard definition, he’s not tanking, but keeping aggro, which is more effective cost/healer, and he can participate more effectively on the fight.
I like the style, too bad that with 150 average ping, if you miss a dodge, you get rekt.
That depends entirely on your concept of what tanking “should be”.
You seem to believe tanking should involved being forced to take damage.
I, and others, seem to believe it more about holding aggro.
There’s no “ideal” way, and that, in my opinion, is pretty ideal. A 35 minute clear of a dungeon isn’t anything noteworthy or broken, especially compared to the results of more traditional setups.
It is, however, proof of concept that players have some freedom and different avenues of approach to content. That is a damned good thing and why so many people love action combat as a design.
Even older MMOs that built around forcing a tank to take damage added encounters with unique tanking strategies because it creates more interesting gameplay.
That’s the unspoken aspect. Tanking like this takes a good connection, a solid understanding of the content, and well-executed performance.
Not sure why people have an issue with that. It in no way destroys the role of heavy armor tanks, who provide a drastically more relaxed PvE experience for the whole group.
Yes, exactly!
Tanking is the art of holding threat. How you make the incoming damage manageable on the healer is what matters!
Light Tanking is quite effective, although there are encounters where the devs force heavy armor on tanks; Cilla and Thorpe are examples, as they were quite doable in Light with a round shield before The Depths came out, but the day of the update, they buffed Cilla and Thorpe by 30% across-the-board, eliminating the efficacy of Light Tanks on those specific encounters.
The goal with this build is to have the healer go FULL dps (WH+VG is what she normally plays) and have the Paladin do all the tanking and healing, though as I’m still learning the dungeon and the best kill order for the build, there are hiccups. When running it with a dedicated healer, it’s just an insurance policy against PEBCAK wipes with mechanical issues.
I’m not sure why there’s so much blowback against this build. It’s an alternative method of tanking, but it seems that people don’t want any variety in this game, and just want one static option for how to play every single weapon/role/class.
We’ve had several sub-30 runs using the Paladin+Healer+3DPS route, but only when playing with premade DPS. It’s tough to get low time runs in PUG groups, especially since on CoS it’s hard to find people who are wearing ward.
People want simple answers to complex matters, based on what they believe is the “appropriate way” to handle it. They want cut and dry expectations of the “right” way for everyone to do things, instead of coming up with a plan that is right for themselves. They want mainstream MMO rules without acknowledging the freedom that action combat empowers us as players with.
If X then Y.
If I ran heavy armor DPS with skins that look like light armor, no one would probably even be able to tell, or care.
If a healer ran heavy armor with skins that look light armor and no one dies during the run, no one would question it.
I am definitely tanking… I have a shield, and I use it a lot. Without my shield, I would definitely die. My shield is absorbing the damage and I am preventing others from being attacked; the very basic definition of a tank.
Stacking Con is a crutch for tanks that honestly don’t make good utilization of their shield or have a less-than-stellar understanding of the game mechanics, so they aren’t able to properly time dodges or blocks.
Heavy Tanks only take 17.5% less damage than Light Tanks, but they output 30% less damage and that means generating a lot less threat which contributes to why DPS constantly pull off of Heavies.
The solution for many is to use Hated & Despised, which then results in even lower damage from the Tank player.
New World billed itself as a Sandbox MMO. It only makes sense to embrace variety, which the Devs seem to be doing with this dungeon. It’s great that the @Developer has taken my feedback to heart, after I was very vocal about Depths alienating build variety.
Thank-you so much @Developer for the design of this new dungeon taking into consideration build diversity.
Yea man, that was semantics. You are tanking, by whatever means you find suitable. I find the stile way more effective than heavy-damage-soaking that everyone is used to.