A breakdown/ Timeline for Expertise changes

I fixed your quote for you.

Perhaps that helps you understand it a little better?
(10 dimes, 4 quarters, and a dollar bill are not equal, but are of equal value.)

I’m not downplaying your work or @starkmaddness for that matter. I am well up over the 700 hour mark and only have 1 craft at 200 (not counting gathering and refining) but if 300 hours is your time in game then that is not 100% crafting and is certainly not the stretch from 150-200 that would apply towards end game. and as I said before. if they don’t do this now they just kick a problem down the road when crafters are mad because the best gear is dropper to watermark for 10 min without a crafted equal.

You are changing what he/she wrote to fit your narrative. I quoted what he wrote for a reason.

People won’t buy crappy 600 weapons with wrong stat’s and 2 bad perks, someone new grinding up watermark next year might be able to sell some of the 560+ stuff their find if it’s really good instead of just auto salaving everything.
The problem was only getting worse when more and more would have reached 600 gear score in weapons and armor, their was no progression for new player’s either their grind watermark and it all be crap, or their try and get into crafting needing thousands of gold to level crafting and then crazy amounts of gold for + increased gear score craft item’s.

Yes, it is. Don’t listen to @Shyin, it seems he doesn’t really know what he’s talking about.

Look here :

This guy did a guide for leveling up a job, and calculated the costs associated with it.

Total to level up from 1 to 200 on his server, 144k, just counting the prices in resources. That’s using the best and optimized path to 200. And on top of that, you need to add all the taxes. which should take you close to 180/200k.

If you’re going to go the pedantic route… I can play that game too.

He said

Meaning it should happen to everyone, regardless of their play time…
(You’re all equal- you created a single character on a server… your play is no more and no less than that character.)

Soooo He said just apply the action to everyone equally.

YOU are the one who implied yourself unequal to him in your response.

Nobody will be left to enjoy it though, because everybody will be gone.

Ah! that makes sense then, I always farm my own resources. Because i’m cheap and because i enjoy it :upside_down_face:. Though, as you can tell it does make things a lot slower.

No offence taken.

That’s 300 hours for:
refining
leatherworking
weaving
stonecutting
jewelcrafting
armoring
weaponsmithing
mining
harvesting
skinning

with 600 hours played myself - im probably down playing the time spent getting my skills up as gathering certain materials can be competitive (orich for example, theres some areas with a few nodes and no competition but then youre waiting 16-28 minutes per respawn - and hoping when you make your way back no one else got to it first)

I’ve got the weaponsmith/armouring at/over 100 just from town boards which I’ve not done in over a month. Furnishing is at 105 but I don’t did that to make myself trophies. Jewellery was the tough one, but like 150-200 was only about 12 hours pre 1.1 patch.

When you consider that you could have sold those raw materials and not paid the crafting taxes, the cost of leveling a craft is still there.

I don’t buy mats either, but it does slow things down. Some people act like farming orichalcum in Shattered Mountain is crafters “sitting in town.”

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OH! very nice. i have it easier on the gathering (low pop server) but i get distracted a lot.

There certainly is a cost for anything we do and we should remember we are here to enjoy ourselves, what ever that means to you. I would not want anyone’s watermark wiped any more than I would advocate wiping a craft skill. despite having a LONG way to go on both.

While i am upset with the changes, you can see where AGS is coming from. They have like 6 new dungeons in the works, but what incentive is there to do dungeons if you haven’t levelled your Watermark? People grind dungeons for gear drops, but unless you can get 590-600gs drops then why bother doing it?

I am at 460 hours playtime with no 200 trade skills, in my first 50 character levels i levelled everything at once but once i hit 60 i decided to focus on JC. I also am slow levelling my trades because i do everything solo and i don’t spend any gold on mats. I gather everything, it is torture

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This is REALY bad idea. Imagine getting glad in wow and buying 2400 raitng gear, then dropping your rating down and your hard worked gear goes down in gs, sound stupid same as gs scale thing

So I was very vocal about my feelings about the scaling and I stopped posting about it and just thought about it and I’m just going to try the new system out and see how it goes. There are a number of positive things in the next version and so I’m just leaning into that.

If the new system works well, perhaps I can level up the majority of the slots and weapons I care about so the impact of the scaling is minimised. If it’s actually fun… OK so I’ll buy into that and enjoy leveling up my already 600gs gear to max again.

So… I’m now reserving further judgement until I try the new system.

Tell me you have no clue without telling me you have no clue.

Jewelry is the easiest of all of the crafts except cookery. All you need to level it up is silver and cut gems (and you can even use some uncut gems if you want to make the dust too, although that’s not as efficient if you can cut the gems without too much fussing with motes).

Silver requires no refining, so no reagents (the experience you get is the same regardless of what metal you use).

The only reagents you need are for stonecutting, if you do that yourself. And, let’s face it, we all pretty much need to do stonecutting if we want to be serious about the end game (and it’s a pretty easy refining skill to level up).

So you only really need gems, solvent (not even higher grades of solvent!) and silver ore, plus it’s useful to have arcana and motes/essences etc. In fact, I’d say that part is the primary bottleneck for jewelrycrafting but it wasn’t for me as I leveled up Arcana as well (making your own potions and coatings is just well worth it).

Compare that to any of the other main crafts where you need more than one type of reagent, usually benefiting from the T5 stuff, more than one type of resource (furnising is the worst because literally everything you make needs 2-3 types of tiered stuff). And often several of each (like 25 wood, 10 metal, etc).

Also, it’s the only craft (besides cooking) where you get the all the raws from the same nodes. Metals and gems. It even only requires one end game time limited rare (Asmodeum) to do the best stuff! Albeit 13 Asmodeum per combine, which is pretty expensive. But still way cheaper than most others.

I’m working on JC now and it’s a breeze to level up. So, if you think it’s hard then you may want to steer clear of trying to level those others much past 100 :smiley:

grind now. they’re nerfing your chance if increasing your hwm from 10percent to 1.