In PTR testing, I saw the crafting earring and all i could think was
I want this in live world.
Its a quality of life routine for crafters.
To Earn it
To CRAFT it, Bound to Player
No RNG.
A crafting pattern-
the pattern appears in the outfitters station in the earrings as a pattern when someone is 200 in all those crafts listed (see pic)
High end materials -Use asmodeum for hook and setting, use voidbent ignot for the metal (its a neglected 200 ingot) and 3 or more mastery charms of each craft listed to make it
Please. This would save so much pain in having to shuffle through earrings and matching them up to outfits.
I call it quality of life because you can have a mastery earring in every craft already.
This would be a goal reward quality of life
Thats why i listed the person should have 200 in all those skills.
There could be crafting patterns that appear when someone is 200 in two craft fields-a 2 mastery earring, 200 in three craft fields a 3 mastery earring…
Or skip all the complexity, and simply have earring pattern there at level 200 jewelry and the player can craft it when they have the materials.
many would agree with that.
But I personally enjoy goals, a reason for me to do something in the game.
Gathering/refining (some do trading post) getting materials etc.etc.