A case against bonus luck for PvP flagged players

If the economy was in okay condition it wouldn’t be so bad but it’s already taken hits from all of the dupe exploits. It’s already in poor shape because there are no price protections such as those provided by vendors offering a set amount of gold for items. They could have at least made it so the flagged luck doesn’t stack on top of luck gear sets.

Edit
Forgot to mention the linking of all trading posts. They introduced WAY too many changes that directly affect the economy in one patch. They should have given time to see how linking the trading post was going to impact the overall economy before flooding inventories with more stuff. The luck fix, market link, and flagged luck should have been separated. Each of these are major changes that needed to be implemented individually to get some real data back on the effect it has.

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How much does one full set cost on your server?

Like 300 gold? You don’t need ‘Miner’s set’ to get the reinforced mining luck.

Yeah I would agree if this was a somewhat a balanced population/symmetrical odds game.

Buff doesn’t improve or provide any meaningful ow-pvp/PVP rewards.

But low pop servers farmers are getting it with no risk.
Faction dominated servers heavy in a majority, are getting with almost no risk. Minority get’s shafted with uber risks.
Zergs / mini-zergs are getting with no risk. And it encourages flagged zergs even more so for various reasons.

Some are going to get these rewards with little risk, it’s highly asymmetrical. Risk vs reward argument + repair costs isn’t as relevant, as you also get repair costs in PVE in cases like if you’re a tank and helping people clear Laz/Gen and they’re doing it 1st/2nd time.

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Not only mining gear.

It’s to ALL gathering, it’s all 4 sets of full 600gs gathering gear as if you are wearing them at the same time.

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If you choose to buy all sets that’s on you, most people tend to specialize in one area.

I’m PVE player, I flagged to do pvp mission while I do other pve missions. I’m running flagged for the last 4 days and I managed to find and kill 1 pvp player and be killed 1 time, in 2 other encounters we did not engage in battle. pvp mission requires me to kill 5 times, I did not manage to complete it in 4 days. I run light fire staff mage and have 0 experience in PVP and did not find any problem to be constantly harassed by more pvp exp players, I would say the opposite flagged are too rare.

Full 600gs every piece? Total 300g? Your server must be running all in voidbent armor (for PVE activity) :slightly_smiling_face:

That’s not the point, the point is you can get the equivalent of having all sets for free. Sure, you could stack more gear on top of it but why?

Don’t need full 600gs, the difference between 500gs and 600gs reinforced gathering luck bonus is absolutely negligible.

Don’t think anyone spends the time to do the calculations and look at the numbers behind the meta and compare it. People would rather defend whatever advantage is given, until it becomes a disadvantage or creates problems.

Even if you’re an active PVP’er and disagree with it, and suggest better ideas, most get disregarded anyway.

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It’s not for free though, the cost is added risk (in theory), the mechanic is fine, the problem is dead servers in this dead game with no mergers in sight meaning that the risk doesn’t often manifest in-game.

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Yeah, and you open yourself to ganks in getting it.

Not always, open doesn’t mean it happens, it’s situational.

They should have considered the lower to medium pop servers when designing the mechanic. They can’t make changes that only work as intended on high pop servers and cause more harm than good on low pop servers. The mechanic is the problem, the server population is a normal part of the game, ludicrous amounts of luck will be a problem with any game that has an economy.

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That’s why it’s a risk, rather than a direct consequence. If you’re on during hours or servers dead enough that ganks are seldom, then the luck isn’t the issue here.

I still think the reaction vastly outweighs the impact of the change itself. Agree that server merges need to happen.

It’s like wearing 4 full sets simultaneously. Not one.

By that logic they should decrease the gathering PVP bonus from 30% to 20% perhaps, the cumulative difference is negligible, won’t you agree then?

High risk, possible risk, no risk. It only incentivised people to flag for the sake of flagging as opposed to engage in meaningful ow-pvp.

This isn’t the only strange decision, there were a myriad of others.

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They should remove the bonus luck from the game until they see how fixing the regular luck is going to impact the game coupled with the market link. As I said before, they should have separated these three major changes into individual patches so they could properly gauge how each will individually affect the game.

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How is it like wearing 4 full sets? It’s a 30% gathering bonus and 20% luck, luck doesn’t affect gathering luck. And I still wouldn’t agree because of the risks of flagging up. My server is pretty balanced although kinda dead, PVP questing still ends up being around 200 people from all three factions scrapping it out so it’s still pretty balanced, as a result I’d say the luck and gathering luck is absolutely fine on my server as it includes the risk it’s supposed to have.

Or not touch luck when it comes to “basing activity” and “incentivising” a certain play-style over another. Equalise luck, whether players are doing PVP or PVE. Then come up with better rewards for ow-pvp. That would probably please the PVP crowd and not alienate a proportion of the PVE exclusive crowd.

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