Fact 1: Healers shouldnt do meaningful damage (And in NW they dont).
Fact 2: A healer is the primary target of group PVP.
So healers must be TANK and IMMOBIL OR PAPER and MOBIL right?
Now lets analyze the healer skills…
To cast every healer skill you must STOP running, which means IMMOBILE. Divine Embrace even has a cast time. Also, to benefit from Sacred Ground and self heal, you need to stand over it, which makes you IMMOBILE again.
That’s why almost every healer is using Heavy Armor, because the skills forces us to be IMMOBILE, thus TANKY.
At the same time, the developers want healers to be PAPER and MOBILE, since light armor gives +20% buffs heals… Thats a contradiction right there.
Therefore, they HAVE to get off the fence and make a design decision.
In NW, there arent cast times (with exception of Divine Embrace) but nonetheless you have to stop running to cast, which means death in light armor (try to heal yourself while being chased by people).
BDO solved that by giving some skills a small cast time and fortify (high resistence) during that cast time.
RO solved that by giving a temporary invulnerability shield and creating skills to conter that. I even remember the name of the skill: Sacred Wall.
If you define yourself as a “Dedicated Healer”, consider this to be part of your identity, and see people who play other roles as some kind of opposing team that you’re in conflict with, then you probably shouldn’t be involved in any discussions about video game design.
Truth, hands down. For both PvP & PvE. Not only can we not get heals out from the stuns associated with being hit by multiple players & mobs. When we die healing stops completely…
A large amount of people know this is what they should be doing. Its the vast group of new to this type of MMO players who dont understand certain game responsibilities & etiquette for their roles. Like they dont get the team aspect.
Group talks would be nice before everything begins… Shitty to have to tell people what’s expected of them but sometimes you have to… The more of us that speak up about what’s expected the more results we may get.
I have played tank, healer, dps, cc, support in most MMOs the last 2 decades. Life staff needs positive attention, it’s clunky and broken and gets worse and more demoralizing with every patch. Healers are supposed to be hard to kill and hard for them to kill. NW listening to vocal, inexperienced whiners have failed to correctly balance LS. It a role that helps others, shame no one is helping them.
Okay, so usually healer is the last role im checking every game. ( in new world i didnt play only tank rn ).
Been playing mage to 60, then respect to dex/con so ill be able to change roles by a just set.
And okay, i made a sets, i became a healer, its really fun(need some fixing for sure, healing party by mouse scroll is terrible idea!!! ), but my first feeling after i swaped to heals ( 150 foxus anyway on 60lvl) is that healers are just broken, they are too op! Every 3secs i can heal myself basicilly from 20% hp to 100% in 1thick (remember i have 150 focus only, im not pure healer), the sacred ground is broken also, i can just stay there and focus on dps.
So yeah, any i can tell about healers is that they need nerfs for sure, but not nerfs like are rn, they just need to have lowered heals amount, thats it. But for a lot!
And again im DPS who swap to HEALER, so i can tell it from any side.
Thats it. Everyonr who’s crying about nerfing healers im aorry fuys that u need op stuff to play, reqlly sorry.
So once again, nerf healing amount, but not spells, thats it
Summary, I read.
I ignore most of the crybaby dps because they couldn’t understand it wasn’t the staff that was OP but other bugs with perks and weapons that was the issue making people too hard to kill.
I know first hand a good team of 2 can take me down as a healer (never used the bugs so that hasn’t changed). 1v1 is almost always stalemate at worst, which feels normal as a healer.
Yes, I know how to target and I do not use the mouse wheel to scroll because it is unreliable and can offshoot at times. I changed it to a much more convenient keybind. However, there is a delay from when you click on the ability and the target is healed. This completely destroyed the immobile kit that healers have. Now you have to pre-lock target on the front line that you expect to get smashed and heal such that it goes off before the target gets to 0 HP.
The LifeStaff kit forces the healer to be immobile and I accept it as part of the game, otherwise its catch me if you can. However, destroying the fluidity of healing is not the solution. Currently, Mages can 100 to 0 someone within 3-4 seconds. There is no way any healer can heal through this damage without pre-lock and heal before target takes damage so that the heal goes off before your ally reaches 0 HP.
I agree. The only players who value and understand healers are the tanks. All others assume our presence is secondary. I would like to see how the community feels when more healers reroll as DD.
The fact that there is no end game gear or weapons for Life Staff users speaks volumes of how they view healers and their importance in this game. @NW_Mugsy@Lesyrg
Mages can 100 to 0 someone in less than 4 seconds now. Bow users can two shot non-con specced healers. Musket users can destroy a healer in their shooter stance. All of this damage can not be healed if there is few more attackers. I may be able to barely escape from these DDs but that is because I am that skilled and experienced in healing. I understand what I can take and what my kit can do. However, with the unreasonable amount of damage that DDs can do to one target and the CD on Life Staff abilities, I do not understand why their is a healer role in the first place.
I am very sorry to hear of your health issues and I wish you the best from the bottom of my heart. Tilting and raging is part of all games but its the ability to laugh afterwards is what is important. At the end of the day, you are playing this game to release stress and enjoy your free time. These should be the foundation and the reason why you are gaming in the first place. Try to remind yourself of these and smile. Its been proven that even if your mood is down and you are sad, the effects of forcibly smiling helps to balance the chemistry in your brains regardless of your actual mood and state.
Again, I wish you the best and a long life full of joy and happiness.
If you view healers as unnecessary and continuously ask for their nerfs means that you do not view them as essential and a necessary part of the game. If you believe healers need nerfs probably means that you think they are the easiest role to play.
It is the general community that hates healers’ existence since they continuously ask for their nerfs. Healers also want to enjoy the game, not to be training dummies for DDs to train on. Healers also want to enjoy the game, and not look at the respawn screen every time they see an enemy target.
My friend, I suggest that you either try to play and roll as a healer (respec and azoth costs have been significantly reduced) or play with a healer and without. Tell me how healers should get nerfed afterwards.
Have you played PvP as a healer? What content have you healed? Have you healed a group doing the commander in Myrkgard? The only heal that is on low CD, heals one target as it should for a big amount. What about the others? If you heal yourself once, then you may fall behind because most likely DDs had taken damage as well.
Okay you placed your AoE heals, it healed the DDs and tanks, what then when those are on CD? Single target heal them of course. What about the tank? who are you going to heal?
Yes the single target heal is strong and their is no healer in this game that has ever suggested to lower the cooldown on single target heals. However, your belief that it is too strong suggests that you have only been healing yourself when fighting against wolves and boars.