Seems reasonable that rewards for reaching 200 in a crafting would be a new load out doesn’t it?
not a bad start
or let us create as many loadouts as we need because gear management is a new world design problem and selling us a solution to that is just wrong! or maybe change it so that we have stats that are updates when we get the attributes we need to craft/gather/ward. the fact is this game is different than other games in that we dont have a classes… we can do everything with 1 character and while that is great it also creates the problem of we need to have a way to manage all of that.
That would be the only reason to craft though. No thanks.
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