A plea for mages

Your problem is, you dont know how to play mage and you think you know how to play a mage.
Which is where this entitlement is coming from “I think i am good, and i’ve had 1.5k hours”
Just because you’ve spent time, doesn’t equate to fighting IQ or general game sense.


???

Not really, I dont have your fight VOD. But i can sense based on what stat/abilities you run and when you say you do 100ticks on flamethrower - you have something horribly wrong with your build and trying to cope here.

This is just oversimplification on your part while you wanna add sarcastic flair to your text to seem like you’re decent while taunting me. The reality is, despite playing for 1.5k hours you dont know how to kite or dont have good auto hit consistency. That is it. There is a possibility that you have 200ms latency and that is contributing to your 50-50% win ratio vs other players.

Regardless, i am done arguing. Make your case with AGS, I am sure mages like you have whined before and will keep on whining. If the class gets buffed because AGS balance team is stupid enough to think mage is under powered based on wantem cries of 1 player, Then so be it. I got my mage set ready for wars. Bye

wanna hear something that will make you rethink your decisions?
While great axe grav well can be easily dodged with just audio cues (yea you dont even need to see if coming to be able to dodge it), Scream is instant animation and unless you predodge it, You can never dodge it. So keep pumping the rhetoric.

If AGS continues to include these types of resistances in Expeditions, another suggestion to make mages more relevant and on a more equal footing with non-magic builds in Expeditions:
Why not have each Expedition contain a variety of enemies with some being resistant to elemental damage and others being resistant to physical type damage? Ideally a semi equal proportion of the two types in each Expedition would be ideal but this at least makes both types of builds more valuable. Both will have enemies they can’t do as much damage to but will also have others they can. A team could run without mages or physical damage builds but may not be as optimal.

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I am not even going to read the rest, because you are screaming ‘I dont know what i am doing’
even With 50% fortify you wont auto for 700 or flame for 60 per tick. Paste your build/stats and show me a vod of you hitting that low, Because its BS.

I read it all. But good TLDR pretty much covers everything.

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The “Reduce damage done” aspect of mutations is being removed. (in the sands update)

If you were, you wouldn’t be trying to get the last word.

Possible. I’ve said a bunch, it is possible I’m bad, but me being bad doesn’t eliminate the empirical evidence offered by myself and others that mages are being excluded from m10s.

There is a difference between claiming a “HEAVY SPEAR” and having a spear heavy meta. Reading comprehension and copy/paste abilities seems to be lost here.

Never said that. I’ve said twice my burn is 110 or less (down to 60). Again, reading comprehension is seriously lacking.

1.2K hours. Kiting is easy. Hit consistency has never been a problem for me (and I don’t think in the litany of posts I’ve ever said I have a hard time hitting a target (feel free to fact check).

That is the entire point of my post… I don’t have to make a point to AGS… I’ve MADE a point to AGS. It is a point about PVE that you seem to think is inextricably linked to PVP which it is not. You have a point to make, which seems to require me being wrong… feel free to make a point to AGS about it.

One can hope.

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First of all you cap at 40% DR.

Second, There are low tick rates, its based on weapon damage. You have to understand that the “range” (Scope) of power (ie +weapon damage, +int, etc) is very large. As such a top end player with bisX3 is far stronger than one with less.

I do not doubt for a second that theree are 50-60k Ticks tnat scale up to even beyond 700dmg. I recently swapped to dex fairy and I see my bleed/poison ticks doing this amount of damage and before i went mage i was a fairy, and did 900-1000.

Something is Off. So he is likely telling the truth.

FML… Tried OPR just for the sake of it tonight. Light attack did as low as 500 with burn 40 per tick… Screenshots didn’t take right (and I don’t do twitch so no such thing as VOD for me)… but dying sure it fun. My team lost having less than 100 points…

are you saying a void mage running up close to you with the obvious intention to scream is hard to dodge? thats not even predodging. scream is not harder to dodge then any other skill.

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Make ice spike a skill shot nuke like it used to be but with the damage tuned down. Maybe a single instance of high damage, with the changes to roots it should be powerful again.

Scream is really funny skill. You stay with guy face to face, using scream and then he dodges like nothing happends xd Dunno why this root is not being applied sometimes. Also gravity has 10m? And huge aoe. Scream is 5m with maybe in straight line ok maybe there is an angle but tiny xd

It already can hit for 4-6k … previous version was def. Too strong.

Adding more type of staffs would be nice. I’ve played a lot of GW2 (as elementalist) before I came to NW and it would be nice to have not only Fire Staff but also Water Staff / Air Staff / Earth Staff or some kind of equivalent of that so the mages wouldn’t be limited to fire staffs.

  1. Mages is in need of the Icegauntlet to have a rework of buffing or changing, since almost all of the IG perks in the skill tree is useless for PvP. The abilities also need a very small buff and change of side perks. only ability there isnt in need of a change is prob the iceshower. the icestorm is horrendus and more now because of the ultimate chill not working for other players than yourself. the Entomb is nice, but please it needs a little bit more health or something like that, since its getting destroyed in 0.20 sec in wars. IG doesnt really have any good perks that you can put on it other than unending thawn or deadly showers unless your light armor. its underperforming in wars as a med player and a support mage. you have to take so many bad side perks on the skill tree, just to get ultimate chill so the icestorm doesnt lose 60+ damage every tick…

To be honest, revamp meteor shower because getting stuck that ability will never be useful.
Second buff again mages like they were in preview or at least something like that and dont start panicking just because ppl start whining they are dieng for mages.

Really feels bad man, i myself learned that ppl are kinda :exploding_head: to offmeta or anything which isn’t meta and think that everything else is useless.
So just for not be out of doing some dungeons i have 625 healers sets mediocre at that with ward + refreshing or luck and do it smoothly. And lets be fair… healer life is so… easy lmao. i almost had the urge for going BiS in healer too xD.

@iGurz Heya! Thanks for adding to the discussion. :slight_smile:

@HumbleHomunculus Hello and welcome to the forums. I appreciate your contribution to this discussion.

@Thunda Welcome back to the forums! We are happy you’re here. Thank you for this suggestion.

BISx3 doesn’t contribute to damage, it contributes to defense. At best you can have flame conditioning + shirking fort + resil on all 5 pieces and even then you wont get hit for 100 ticks.

Well, you can’t lie your way here (there are enough videos online of flamethrowing) so good for you. poison doesn’t exceed 300, bleed doesn’t exceed 300 and that is with the squishiest dex build. So i call bull, and i know you wont post a vod because that would mean substantial evidence.

???

Pretty sure you haven’t met good players, because a decent/patient vg player will mirror your dodges and scream which you wont be able to avoid because of instant hit/animation.

I am pretty sure thats because of ping issues. I was stating with the intention everyone in the game is on 70 or less latency. If you’re at 110, you can’t dodge anything unless you’re predodging. If you’re on or below 70, you can pretty much react to a lot of stuff. However scream is still not it.

A simple test to know which abilities cant be dodged on reaction is
You have a friend duel you and in the next 10 seconds they randomly decide when to use that ability (scream/leap etc.) while both of you are standing still in range of it. 10/10 scream wont be dodged, 7/10 leap strike can be dodged if you just focus hard enough.

Ofcourse it goes without saying, you can’t do this at high ping. I’d recommend 70 or less.

why is in these examples never the common logic that both players are good/patient players? i know how to bait out a scream. yes its an instant animation, but its a close range skill which puts the vg player at risk, he doesnt have all the time in the world to land it