Adding a second healing weapon could address two of the, in my opinion, biggest issues with healing in New World at the moment:
- Healing for PvE is rather dull at the moment
- Healing for PvP, especially for self-healing, is overpowered
When healing for PvE there is some build variety, but with only 3 abilities, you are basically stuck doing the exact same thing over and over again. The better the group the more boring this becomes, in all honesty, healing isn’t really a challenge as it stands. In my experience, the most fun you will get is when the group isn’t handling adds and you have to dodge them while trying to keep everyone alive. Adding another healing weapon would open up a lot more build variety and the possibility of a proper buff / protection skill tree.
The obvious problem with this however is that with double the healing abilities, you suddenly, potentially, have double the healing capacity. To counter-balance this I would suggest making all the healing abilities weaker across the board. This would result in a situation where for PvE, you would have to do more work, and it would involve more skill, in order to effectively heal. You could either spec full healing, healing paired with buff / protection, AoE healing, HoT, etc. For PvP this could also mean that you can either go full healing and sacrifice any meaningful damage-making capacity, or you could sacrifice some healing and end up as healers are today, albeit with less potential healing output.
Thoughts?