A win for the carebears, gratz

This post was flagged inappropriate before I could. This post brings absolutely nothing to this category.

Yup, almost certainly. Darkfall was a really small community of really dedicated PvPers, so I am curious to see what his response is.

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“You got AGS to accept a division to their gaming system, instead of sticking to their vision and applying the expertise system equally among all players.”

First of all if they stuck to their systems we wouldn’t be in this situation in the first place. Second, there was nothing equal about the new expertise system and that’s what is causing problems. The overall system is good for the future of the game and the initial way they wanted to implement it is far from equal.

Equal would look something like this: Wait to release the new expertise system with a new expansion. Increase the level cap by 10 and increase the GS cap to 700. Set all players to 600 expertise at the beginning of the expansion. Everyone has to farm the new 600-700 expertise and 600 GS is no longer the best so we are all on the same field.

Lets be clear that the initial release of expertise looks nothing like this. Tons of players with different game interests lost tons of time invested with the only benefactors being those who farmed water mark already.

I loved Darkfall but if you weren’t in a strong guild that roamed together at all times and had ample resources at the ready you were in for a bad time.

My first year or so in Darkfall was an act of brutal fustration being zerged down at almost every turn, slowly clawing my skills up.

Loved the game, even liked Mortal Online, but those just aren’t the type of MMOs that retain players over a long time, except for the dedicated.

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I got a big belly like a pillow, does that count as carebear?

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LOL, the true words of an actual carebear right here. In the first place, any game that has a gearing system appeases to carebears like you. You have more time to spend and none of the skill, so you cry a river when that artificial gap vanishes. At least some portion of the developers understood this and it is why they implemented scaling. Of course, I imagine you fought this mechanic vehemently. Why get good in PvP when you can mindlessly grind HWM instead?

Of course, if that’s not the case then there’s nothing to be mad about; as HWM would only truly affect PvE. You won’t mind the closing of a gear gap because you have skill, right? - because you’re totally not a carebear, right?

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Well if you really think about it, this really balances the efforts of crafters, but will force them to grind it sooner or later when a new GS Cap is introduced. They dont retain that 600 GS expertise, since it is gear locked, not progression locked. Their progresion GS could be 520, and wield a crafted 600GS bow. When a new bow of GS 620 comes out, they will have to start upgrading from 520.

They didn’t change very much.

You want as many players as possible, and for it to be as even as possible, otherwise the games dies to the point where you pvp the same 10 people everyday.

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Let’s you and I play a game of poker, and right before the call, I’ll change the rules so that my cards are the highest hand and yours are the lowest. You would have nothing to complain about, right? Since you’re fine with the rules changing after the game started.

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well we didn’t get a complete win. pvp still dominates their decisions when in the end the pve crowd is the one that sticks around in games like this.

the fact is this game wouldn’t have anywhere near the player base it has, or the success rate at all without making room for the pve elements.

imo this game needs a lot of rework to make it MORE carebear friendly.

You keep saying stuff like this, yet here you still are.

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OP is a loser who’s mad because he won’t have unfair advantages against the majority of the player base. I bet you can look at his character’s data log and see a trail of exploits and broken Hatchet being used to get where he’s at.

I have decided with AGS’ flip flops since alpha, and reversing course on a change that was actually good for the game, I’m done.

I have no interest in an “endgame” that doesn’t matter in the slightest. They might lure me back when new actual content comes out, but I doubt it. It was fun while it lasted.

On to better games with better dev teams.

Can someone please tell me what happened?
Not been here since few days. What am I missing?

That statement is utter nonsense. There is no ‘better or worse’ way to play a game. A game is either fun, and a player stays, or it is not, and the player leaves.

Go watch Foamy the Squirrel, many of the more recent ones. Foamy goes into great detail on humans like yourself.

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Clearly a salty dev whose idea for expertise just got benched. Move your carebear ass along.

The OP can’t handle ‘hardcore’ poker :wink:

You should try Eve Online, or a player-run Shard of UO pre Renaissance. Where sociopathic griefers thrive, you’d fit right in.

Crafting is nothing more than mindless grinding also… people like to act like its an amazing feat but its not, its just time like everything else.

The one fault with this reasoning, is that not all players play every facet of the game.

There is a group of players in any game that exists pretty much, called life skillers. BDO is a prime example of it and so is Archeage.

The amount of time a person puts into the game and at a certain point, has a certain quality of life in playing for said amount of time, should be equal.

The fact that one group of players spend 700 hours killing a single enemy for 36 hours at a time, and another group of players spent 700 hours gathering and crafting, but each came out with 600 GS items doesn’t mean either one is in the wrong for spending those 700 hours played the way they wanted.

What was wrong, was invalidating the second group’s 700 hours of gathering and crafting, and making them do another 700 hours of the content that group 1 did (with slight modifications due to the Gypsum), and massively destroying their ability to compete in any content because of their HWM.

The change is good. The life skiller’s still have to go do some content to increase their gear score, but it’s not like they’re starting at 510 or something like that with their 600 GS items.

Besides, if anyone thinks that life skiller’s don’t deserve to have a cakewalk because the game is not challenging but boring… or some other excuse along those lines… try leveling Furnishing or Jewelcrafting without buying things off the market place like it’s day 1 of launch and the items aren’t available.

The majority of the people who have Void Bent sets benefited from the life skiller’s playstyle as much as the life skiller’s felt they benefited themselves. Punishing them by making all their hard work mean nothing and making them feel they wasted their 700 hours is what was wrong and why it was changed.

It’s a good change and I don’t understand the viewpoint of why you would think otherwise…

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