only 15 % of players have bought a house which is a shame when a house help’s with azorth traveling cost and preventing the game from feeling like a running simulator.
changing it to only being able to buy 1 house keeping the same price to buy them but removing all taxes for the 1 house players have bought, it would give less gold for the main trading hubs on servers.
and then giving players the ability to rent houses by only charging the weekly house tax, their should be no extra down payment, only the house tax to rent a house.
it would make the lvling experience more enjoyable, when players get to a new area for quests, their could easily rent a tier1, only 31% of players have passed level 40 yet.
it would distribute more gold out to other city’s that aren’t the current trading hubs on servers, either their attract players with lower taxes, or having specific crafting stations players need.
when market’s become global, it even create more opportunities for pvp, if people can just rent a house for 250 gold, citys would have to compete with trading tax, making some of the current ghost towns more popular.
players who have already bought more then 1 house would need their gold returned.
then what rented house tiers provide should be changed separately from the house you buy
so tier1 house only gives access to teleport and nothing else.
tier2 gives access to 1 storage chest
tier3 gives access to 1 storage chest and trophies
tier4 gives access to 4 storage chests and trophies
Can I ask where you got this from? When I did a survey (446 players from forum and unofficial discord) 61% of players said they had at least one house, and at level 60 this was 81%.
Also 54% of players that responded were level 60.
I’m not going to refute your main point, but I would like to hear where you got your numbers from.
Morning to you. I have to admit, I’m confused on the value you think comes from limiting home ownership to one house.
I don’t know, but suspect it’s a minor drain on the revenue of hub cities EF/WW.
I also think taking away the achievements (multiple houses) of hard-core players has a lot of unintended consequences that should be carefully considered at a time of a dwindling playerbase.
I’m generally averse to the hard-core players trying to limit casuals to item scarcity as a means of justifying their choice to play as long as they have, but capping home ownership at 1 house is a real slap in the face to the hard-core players at a time when the devs need to be solving issues rather than creating them.
Are you sure this solves more problems than it creates? And if so, please explain why.
Ahh interesting. I suspect that the 14% takes into account all the people who started the game and quit before they got high enough level to buy a house, so it probably doesn’t represent the in game population.
Guessing it’s from Steam achievements - 14.8% of the playerbase brought their first house.
However only 87% of players even got to level 10, 68% of players reached level 20 and only 50% of the playerbase reached level 40 so steam achievements are not the best judge.
So it’s more like 15% of those 50% left playing actually own a house, as the rest are no longer playing or only playing extremely casually as even our most casual players have have reached 40.
If anything most of us didn’t buy a house until were were level 50+ and only 19.7% of the population reached that so 15% of those 19.7% is probably more reasonable guess.
well its so that players can only buy 1 house that doesn’t have a weekly tax, and for the others their would need to keep paying rent, if people could buy more houses skipping tax, the superior choice would be buying house’s
I don’t see a system where house tax corresponding with play time will ever be remotely fair, if someone plays 50 hours a week, compared to casual players playing like 10, hard-core players get far more benefits out if.
it’s also to avoid having players looking at the weekly tax, + the large amount of gold needed for a house and skipping houses, when houses really help with azorth cost and the terrible quest distribution in the game.
just having 1 house with no upkeep will show players how valuable their are and also getting casual players to rent houses while their continue lvling up.
it would distribute gold out to the other settlements more, and hard-core players can still have 3 houses, just 1 bought and 2 rented.
Thanks for the reply. Let me see where I can agree first (seems to be a lost art form in the forums nowadays).
The weekly tax rate is a nuisance that is psychologically discouraging playing the game, even if making rent isn’t that hard. It’s an unforced error on the devs part, to use tennis parlance.
Making a first house more affordable through lower or no tax I can be on board with, if it’s the T1 house. Have a route to some home ownership.
Where I can’t:
I think it’s reasonable for the try-hards who play 50+ hours a week to have things the casual weekenders can’t. They need to have a return on their time. If it’s game-breaking things, I’d be opposed to that because it says a casual can’t play the game.
But I really don’t think that the average casual has a right to expect to own 3 upper tier homes in various towns (or expect the game’s better off to take multiple homes away from those who can).
What I’d like to see:
Cut T1 housing rate and taxes by more
Set taxes to monthly paid, daily allotted to governing company to remove nuisance.
Jack up the prices for T4 homes. These are luxury items for hard-core players who want to value the scarcity of them. Make it a more effective money sink for them.
That’s just my personal opinion, and I appreciate you taking the time to write about yours.
The weekly tax on a house is really my main gripe with the game, I’m sure a lot of people feels its fine right now, but 3 months down the line and people’s playtime shrink, I’m sure house tax is just gonna discourage more players then it keep.
about try’hard’s their can still get benefits, that most player’s wont bother with by limiting the ability to have trophies in rented houses, unless it’s a tier 2 or even higher, the way higher upkeep will make it exclusive, gonna edit the first post, it not my intention to exclude hard-core from having something others feel is to much work.