About balance : game is doomed cause AGS is making balances change based on how much people complain

gee i thought everyone was complaining about GA…

Ahh yes… you are those mages. Hear me out, I as a tank completely agree to resilient fix, but after that fixed mages are become OP as fck, I personally don’t want AGS to buff heavy armor or tank or any melee weapon, but only nerf mages (firestaff, ice, and healer) because they are op right now (and healer for general still immortal). In my server almost every one running around as mages, I don’t know why, maybe you know 🤷.

Melee is not king in wars…Melee used to be king in wars…the meta has changed.

All the people here that have never did a war, crying because they can’t 1 shot people with ice gauntlet anymore. hahahaha

its literally just all IGFS skrubz crying that they wont be overpowered anymore. its like if hatchet users were crying about the bug being fixed. i guess melee players are just smarter and more self aware when it comes to changes. INT is clearly the in game stat for mages, but they are sorely lacking it in real life.

facts, ga has been one of the most balanced weapons in the game for ages, people just mad.

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All you’ve done thus far is throw out hyperboles, spew spurious claims in a deterministic manner, and have now even resorted to ad hominem attacks. You believe that the IG perks are overpowered or broken and stated that light attacks can yield critical hits of at least 3,000 damage, which is false. When another user in this thread confronted you about the aforementioned spurious claim, you did not provide any sufficient evidence in supporting your claim. You instead decided to respond in a condescending manner and intimated that the other user was not intellectually capable of conducting research on their own without receiving aid. What is there to research? More outlandish claims about the IG being overpowered or broken? I recall two recent threads created in the bugs & exploits sub-forum where both authors of each respective thread only demonstrated their lack in understanding of the difference between light and heavy attack ticks when being debuffed from the Ice Storm and Ice Shower. They wanted to report a possible bug or exploit inherent in one or more of the IG perks because they didn’t understand how perks such as Heavy Freeze, Ultimate Chill and Frigid Showers functioned. Those two users also neglected to include substantial data to determine how the debuff ticks were being calculated based on individual gear setups (e.g., armor loadout, total resistances, gems). It seems to me as though many players such as yourself were not happy with how the IG was performing after it was fixed and still do not understand how the perks synergize with each other. I also read a recent complaint from another player about how they were no longer able to tank damage from 10 or more mages while sitting in the middle of an Ice Storm + Ice Shower combo. You claim to be significantly smarter than every other player who doesn’t main a melee spec and yet you fail to understand that both the Ice Storm and Ice Shower abilities provide a short window of opportunity for mages to maximize their damage output. Heavy attacks from an IG used to apply the Heavy Freeze debuff cannot be spammed. Let’s also not dismiss the fact that the ice projectiles fired from an IG are extremely small and mages usually have to hit a moving target. Furthermore, players caught in an Ice Storm and Ice Shower can maneuver out of them in order to avoid being debuffed. Now let’s list the major benefits of using a greataxe: (1) GRIT gained on every light and heavy attack with 300 STR, (2) Unstoppable movement ability which works well as a damage dealer and gap closer, (3) Armor penetration, (4) Stun or root abilities, (5) Light attack damage buff that stacks 3 times, (6) Self heal on critical hits, (7) Damage bonus gained when an enemy blocks an attack, (8) Flat critical hit damage increase, (9) Blood Lust perk, (10) 20% damage reduction on heavy attacks with GRIT, and (11) Damage bonus when 3 or more enemies are within 4m.

Due to the underwhelming performances of other weapons, I think it’s possible that mages are being used as a scapegoat because mages have access to a versatile toolkit and they are a good defense against the GA/WH users who all prefer to sit and spam click the left mouse button. Outright nerfing the IG and rendering it useless in most scenarios is not the right direction to take in attempting to balance a game such as New World. In lieu of pandering to the vocal majority on this forum and/or Reddit (Which all of whom do not represent the majority of the player base), AGS should not tamper with what’s working well but rather fine tune what isn’t working or what’s underperforming in general. Why did the bow need to be nerfed just because the musket isn’t great? Why not buff the weapons that are underpowered and continue to promote build diversity instead of chopping everything away until most players will feel inclined or even obligated to play a “META build”?

I hope you will learn how to communicate your thoughts, ideas and opinions in a productive and mature manner. No rational human being will ever take you seriously if you continue to act the way you do.

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not going to read that, at all. the fact is nothing but crying ends up on game forums, which is comical since this game is still beyond bugged, calling for balance of anything is absurd.

yes im right, as always. hamaxe is not overpowered at all, it is designed to CC and does minimal damage compared to ranged classes. ranged will still deal more damage than hamaxe after these changes. these are facts.

stop being bad, and you wont have a problem. might i suggest playing in a team, since this game isnt designed for 1v1.

i communicate my thoughts just fine. you are just having a meltdown because i am right, and you are wrong.

@Kay @Luxendra @NW_Mugsy @TheLawRich @Tosch @TrevzorFTW time to change this bad weapon updates

Actually, we got an enormous buff :yum:

A little stun added to Gravity Well means no more dodging out of it, or using fleche/burn out or other combat movement skills to escape.

Hammer got buffed too! Intelligence weapons, the only thing I had to think about how to fight against (yeah, I had to use my block!)…are destroyed now on the test server.

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It seems abundantly clear that you’re conducting all sorts of mental gymnastics to relieve whatever cognitive dissonance you’re feeling at the moment because you do not like being contradicted. Instead of presenting your ideas via a coherent and concise manner which would allow you to draw appropriate inferences, you’d rather make exaggerated claims and resort to the continuous use of ad hominem attacks. And I think it’s safe to presume that you’re attempting to stonewall me as well. The GA currently scales higher with the STR attribute than the scaling of INT when using an IG and/or FS. The GA perks also provide a plethora of protections and CC abilities with little downsides. The IG functioned with a particular versatile toolkit to help kite enemies and yet the strongest perks no longer synergize well with each other because the skill tree has been gutted in the PTR. My point about these sort of changes being counterproductive still stands. By the way, have you actually tested the changes in the PTR? I conducted some testing on my end on the live servers and with 300 STR, my sub-540 GS GA and WH both have a base damage of 1,300 or more listed on the stat page. However, with 300 INT, my 550+ IG and FS only go up to 932 base damage. My GA and WH both have pure STR and my IG and FS have pure INT. All four of those weapons also have the Keen perk. So at the risk of contradicting you… again, I’m telling you now that the damage output on both the GA and WH scale incredibly well with the STR attribute. Did you know that the Charge ability on GA is unstoppable, whereas the Burnout ability on the FS can be interrupted? Not enough data for you? I tested my GA with level 6 mastery and only 33 STR while wearing my full INT gear and I was dealing critical hits on my light attacks up to 1,100 damage. With my IG at level 20 mastery and full INT gear, I was dealing up to 1,965 damage on critical hits with my light attacks. The scalings between each attribute for their respective weapons don’t seem disproportionate to you? Did you get slapped around in an OPR session by some mages because you were expecting to tank all of the damage and didn’t know how to perform simple maneuvers to mitigate the various amounts of incoming damage?

Once again, I’ve debunked whatever sophistry-laden drivel you’ve been throwing around on this forum and the best you can do is behave like an infantile who doesn’t like being told, “No, the earth is indeed not flat”. And no, I’m not having a meltdown just because I was able to contradict you and poke holes into whatever logical fallacies you want to believe (And this delusional narrative you keep trying to maintain seems to be as sturdy as a trash bag duct taped over a broken window on a car). It sounds like you’re the one who’s having a meltdown because you seem as panicky as a kid who is trying to reconcile with the fact that Santa Claus is a fictitious character. I find it quite ironic that you don’t believe balance is achievable in a game such as New World because too many players come crying on the forum and yet… it’s players like yourself who go out of their way to fling around spurious claims because you don’t like some particular facet of this game. You state your opinions as if they were facts but you have yet to substantiate any of your claims. Not even once.

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He does this in every post… It’s common, unfortunately; if one doesn’t have facts to support a claim, just shout it loudly enough until everyone believes it.

They are listening to the player base yes, it may cause some things to be slightly over prioritised but a responsive developer team who addresses the biggest issues in their community is where I want to be at.

Look at WoW’s last few expansions, ignored playerbase and subs are dropping like flies.

Tell me more about how balanced the lunge is. You have to be seriously delusional to make that kind of claim

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you havent debunked anything, you have a massive wall of text that im not reading that im sure is just full of word salad and rambling. im right, youre wrong, stay mad.

moving on

WTF. GAxe normal attacks have more range than fire staff’s incinerate. I’m so done with this weapon.

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huh have u not read the forums people have been complaining about great axe and it sorta got a buff lol

I actually did debunk every spurious claim you’ve made because I know how to present data and make appropriate inferences via observations and deductions. You’re only stonewalling me because you probably want to feel safe within your proverbial Phil Collins’ Paradise, where the blatant contradictions to your delusional narratives cannot harm you. Your unwillingness to acknowledge the truth doesn’t necessarily negate its existence. You just want to be so sure that you’re always right because you perhaps believe that the world revolves around you. No, I’m not upset. Don’t project your deep-seated insecurities onto me. And pretending to be indifferent while you frantically type a response only you believe to be witty… doesn’t make you indifferent. You appear to be terrified of logical reasoning and rationalism.

Moving on.
:laughing:

more word salad and nonsense, you didnt debunk anything at all. just whined about how your broken weapon is getting FIXED.

moving on

:laughing:

I love that people cry about the wrong things regarding the fire staff…

Having 587 Gear Score,full heavy, full spectral ward iv on all slots, and taking glasscannon light attacks for 2.4-2.6k and heavys ln 3.2-3.8k…Is just obscene.

This is repeatable and easy predicted damage as a firestaff user, without gcd. And people whine about no crit damage on fireball… Give me a break even if its confirmed or not on the ptr.

Fireball isnt the issue, its the glasscannon normal attacks that melt people. Nerf that, not the abilities.