About Hellheim and factions - company

Well, they beat them, and took their territory in the first place. Why did the defending company that first had it not spend on their members?

maybe because this insanity gold fiesta didnt exists back then ?

Taxes have been in game since the start… and if they didn’t exist then, they still lost the territory while having the defense advantage. If they didn’t have gold, as you suggest, it all came down to talent/ skill.

king3opobn , your sound like classic bdb player. ^^ go somewhere else to defend your bdb , people here trying find fair game .

You sound like you are b****ing just because you lack skill, and want a free hand out. Settlements should not be given to noobs like you wothout actual effort.

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If they can take territory you can to just get better.

And if everyone was limited to 1 war a day that would mean that the faction with the minority
would suffer.

Okay, I didn’t read any of the posts here mainly because I DON’T NEED TO.
After the 600+ gear score update all WEST servers should be merged into 1 or 2 servers. If anyone debated this for any reason please reply. Imo the only two servers on the west region are:
Camelot
El Dorado
Players complain about a lot, but let’s see them really put their best forward on a server with 2000 players because truthfully AGS WE HAVE YET TO SEE THAT. And I can promise anyone reading this message that even after the promised update of >>>PvE<<< gear progression to 625 the true desire of PvPers will not be fulfilled until all servers are merged and the actually competitive players can be competitive over cities.

Major problem Is that settlements are not made equal and yet costs of running is the same. That creates a loop where one company owning EF or WW has a lot of gold and outlying towns are too poor to sustains and upgrade itself further making major territories more attractive. Players on the other hand are bound to town they have a house and changing houses is a major expense. Upgrade cost and settlement tax should be based on town profit. That would create a catch up mechanics for less popular settlements. On the other hand players should be able to purchase a house in every settlement but keep only 3 houses active at any time. This would promote moving settlements once tax / upgrade state is not satisfactory.

When it comes to wars one simple change would make all shell companies irrelevant. Force defense team to be drafted only from owning company members.

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boring af

+1

up

up

BDB announced that they are quitting the game 24 days later. And complaining about less player in the server(no new players coming). I am curious why it happened. Virus killed server , now quitting. You stink bdb.

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cringe^10

Same on Morrow US East, TC mostly killed server by creating 9 shell-companies to control war-time for their core 50 hardcore. Now they wondering why no1 declaring anymore, no new player and game been boring and letting every city downgrade. All Thoses BIG BULLIES companies made their own downfall, I won’t shear a tear for them

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Funny enough this story is about BDB and Hellheim.

I wont even say is their fault…

Its just bad exploitable game design that allows and even promptes concentration of power and ressources. Greed does rhe rest and a select few make some nice coin in real life as long as the game is alive…

If nothing is done to change this terrible design another BDB will arise after they are gone…

One way would be to limit gear to the level that is native to that zone. Wars in EF are limited to level 25, Ebon and Reek would be max level…

Agreed, i started this game over Christmas, and made the poor choice of Morrow.

Its a dead pve server.

Dont go to Morrow….

I ended up abandoning my toon and starting over…

It is not about the gear. Players with 100+ wars under their belt in approximatly the same composition would beat a team of inexperienced and chaotic players even naked.

The only thing that would prevent total domination is to put a cooldown on war per player of one or two days.