I’m playing on a server that is already broken, like there is just 2 colors, they have so much money now that they buy every single good item from trading post, Marauders are just death in that server, and the good players they go to other colors, so the fun and the objective it’s lost because the wars is just 2 color now, and the monopoly it’s already created, the game just have like 4/5 months and is already broken the idea of 3 colors fighting, in my opinion for this be resolved, the development of New World have to create a System of Points, like the color with more points ( winning more wars having more lands) will go up and the one with less will go down, this will make the competition more fun, and we will not see the same persons all year, making the game more fun and competitive. Every month reset the map, and transfer best color go up weakness color go down. I don’t know if my idea it’s to confuse, my English it’s not the best, but I can explain better if this post get any attention.
Something has to give in thes monopoly servers. The PvE ownership based on PvP results makes it difficult. To do this, with monthly resets, they would need to disconnect crafing station tiers from ownership. There is already enough problem with comapnies refusing to upgrade them, or them being reset due to defeat (rare now, but possible).
One thing I’d like to see, is for the ability for factions to attack other company settlements immediately. No schedule, lower reward, but let there be in-fighting to at least shake things up.
Yeah I see your point, they really need to do something here for sure, the idea they have it’s great (3 colors fight for a map), but players always found a way to explore the things, so the game development have to counter some way
It is necessary to make fines for players (3-7 days to join) - all companies use these tricks to keep more territories in their compositions and allocate time for sieges.