Absolved(healing Life Staff talent) consumes mana

  • What is your character name in New World: AlephxNull

  • What server/world did you experience your issue on: US East, City of Brass

  • Describe the issue you are experiencing: the Absolved talent for the Healing staff states that light and heavy attacks no longer consume mana, but they technically do and it causes a loss of mama regeneration. If you are not at maximum mana and use light attack as fast as possible, the mana bar shows the mana for the attack being deducted and then refunded instantly. The issue here is that there is a CD that stops all mana regen very briefly when mana is deducted from your mana pool, and constantly taking and refunding mana for the light attack causes this CD to repeatedly activate, halving my mana regeneration.

  • Is this a bug or an exploit: Bug.

  • (if a bug) How did the issue effect your gameplay: it causes me to have much less mana during long engagements than I otherwise should have. For instance, healing in Amrine is a chore cause I use my basic attacks to heal inbetween spells, but doing so reduces my mana regeneration to the point where I may as well not attack at all.

  • (if a bug) Were you able to recover from the issue: No. While not game breaking, the bug never goes away.

  • (if a bug) Please include a screenshot or video of the issue that you have experienced: Unsure how to change the format of the video away from MP4, which you do not support. I uploaded it to Youtube, here is the URL: New World - Life Staff bug(Absolved talent reducing mana regeneration) - YouTube

  • What are the steps to reproduce the issue as you experienced: have life staff with the Absolved talent. Cast spells until mana is not full. Light attack as fast as possible and observe the mana bars behavior, and how long it takes to regen just 10 mana(can be done with or without mana regen buffs, but becomes much more noticeable with increases mana regen). To compare against normal mana regeneration, cast spells until mana bar is not full and do nothing and see how much quicker 10 mana regenerates.

14 Likes

Yeah I tested it and Krin is right, it’s bugged.

3 Likes

I hope it gets patched quickly, I really enjoy life staff but it’s hard to get XP for it if I’m never attacking anything with it during expeditions.

2 Likes

Eh, I managed to play through 25, 35 and 45 dungeons without trouble.

I really wanted a response from the devs about this, yesterday I realized this “bug” while doing a dungeon, and had to spam my mana potions…
I won’t lie, as a main healer, this made me quite sad…

5 Likes

Same, but nobody seems to be too worried. Everyone says to just switch off to a non-mana weapon to regen or just stop attacking, but the whole point of the Absolved talent is to heal and cure debuffs without impacting my mana. It needs to be fixed.

5 Likes

I agree completely, I don’t understand why people are not worried about it…
My play style is like use skills then spam light attacks to reduce the cooldown timers, but it’s impossible to play like that rn, except with lots and lots of mana potions for a simple task.
Anyways, I contacted customer support today and they said there was a ticket about this already, maybe yours.
Either way, I’m not gonna stop asking until the devs either fix it or say it’s intended.

3 Likes

Can multiple people report the same bug? Or should we keep adding comments here? I just discovered this during my first run of Amrine. It’s REALLY detrimental to the play style.

2 Likes

I also experience this as well.

3 Likes

same im experiencing this aswell and tested it.

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Same problem

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Confirming this is happening to all Life Staff users

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Based on patch notes. Doesn’t look like this got addressed in 1.0.2.

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I noticed yesterday this, when I was doing the quest papa bear and running out of mana so quick, this shouldn’t be happening. Hopefully they fix it soon!

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Unfortunately this bug seems to be known but no ETA on a fix. I find it odd, very detrimental to healers but should be super easy to fix.

Yeah, the higher level I get the longer my engagements are becoming and this is destroying my ability to heal without constantly chugging pots.

1 Like

As long as they know about it we can probably avoid duplicate tickets. Since people can technically still heal I think they are going to view this as low priority no matter what.

It seems like it considers attacking as an interruption of the regen cycle. It can make you need potions but why have potions in the game if there’s no reason to ever use them because you never run out of mana popping off every skill as it cools down while also attacking?
If I were to guess it’s working as intended, you can regen faster or you can attack, but not both. That talent says it doesn’t cost mana, but it doesn’t say that attacking doesn’t interrupt regen. My mana never drops when I attack so I’d say again, it’s likely working as intended.
I find I was using 4-8 pots per dungeon run, not at all unreasonable depending on group. With some management of food, not attacking constantly, and frost gauntlet, I cut down on that a lot, and now that I’ve hit the 250 focus perk I only need 1-2 per run, at most, and that’s only on the boss. Don’t forget your mana regen food instead of health, and you can always encase yourself in ice while waiting on life skill cooldowns to fill up mana nice and fast.

Customer service already confirmed it’s a bug, and the reason is because it does consume mana. It consumes it and refunds it within a few frames, video I posted shows it clearly. This is also the only magic weapon that gets the option to have attacks not consume mana, it doesn’t affect any magic dps weapons so mana pots still have plenty of reason to exist.

2 Likes

I guess this bug has been promoted to a feature now…