Been happening for A LONG TIME, but Shockwave in certain settings is landing with an accelerated animation that allows no time for a player to reasonably react. Typically, you are just dead once Shockwave → Wrecking Ball goes through (especially when dealing with BB players which are present on the opposing team -_-). Awesome to see this happen in Arenas (still). See gif below, 1.5 second clip per slice, first slice demonstrates just how quickly Shockwave shouldn’t take.
![[video-to-gif output image]](https://im.ezgif.com/tmp/ezgif-1-fa782a8c22.gif)
Alongside Shockwave spazzing out and operating so quickly, Path of Destiny has been far too difficult to dodge through as there are multiple damage instances that you can be clipped by, requiring two dodges which is idiotic; if you block, you are still hit with a 4 second slow courtesy of Aftershock, too
, very nice. In addition to that, Path of Destiny will hit you IMMEDIATELY after being launched due to the second damage wave touching your character before the animated wave actually reaches you. Needless to say, these interactions create inconsistent, lackluster combat scenarios that becomes a HUGE TURN OFF for anyone expecting to play to a high level without bugs and desyncs dictating your performance.