Acid burn is stupidly overpowered

Brimstone update doesnt feel bad until you go to the acid pool areas with the abominations that stagger you every attack and the big lizards that have way too much health for how close they are together and also stagger and stun you with nearly every attack.

Tough mobs? cool.
Tough mobs there to specifically make the acid areas obnoxious and unplayable. Not cool.

The amount of damage the acid does in combination with really any other mob forces you to either stuff con or run a life staff. Otherwise youre popping potions on cooldown to try and keep up with the passive bleed.

This straight forces you to make the acid potions which I dont think is a bad thing. Except they dont really work. They should not only prevent the poison from killing you in under 2 seconds (decrease the damage taken from acid) but also slow the rate at which the acid is accumulated.

Pretty obvious none of them tried to playtest these areas because the entire zone feels pretty fun and good but as soon as the acid BS starts it makes me want to uninstall. Yet another imbalanced mechanic in the game simply due to lack of testing. What a shit spot to put on an otherwise good patch.

Edit: AGS very clearly doesnt even want to have balance discussions in their gameplay feedback section when they lock threads that have active discussion. If the intention is for everyone to make entire sets of armor for ONE specific type of damage in the wild (that is not relevant to any other place or instance in the game unlike ward gear), thats extremely unreasonable.

Unfortunate that AGS does not want feedback from their players though. With over 4000 hours in game I think I have some foundation to base my opinion on but they would rather only hear praise than criticism. Game cant get better without criticism, and even though this patch has loads of bugs and half of what they advertised (no changes to guild / war requirements which was the entire point of the update for any PVP players) everyone has been giving them tons of praise.

You can do better AGS. Listen to your players, its helps.

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I haven’t tried acid potion yet. Are you not basically immune to acid for ~2 minutes after drinking it? How is it different from corruption and blight, if you don’t mind me asking?

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It just adds some resistance to your overall acid resistance. So it takes from 50 resist to 75 resist and removes the burn if you are burned.

In other words it does nothing because of the rate acid takes off your resist being too high

Like drinking milk when you eat something really spicy; might give you momentary relief but it still burns like hell.

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Just drink a pot or get ya some heals. Not everything is meant to be easily achieved. Can’t imagine how most of the people complaining about difficult of stuff here would have made it passed the Nintento era xD

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It doesnt have to be easily achieved for it to be balanced. But if you are forced to stand in acid to collect elite supply chests and the acid kills players in the time it takes to loot an elite supply chest, that is extremely poor balancing and shows a lack of testing

Passive effects like that should not be instadeath for any build (with any amount of con) or even near how strong the acid currently is

I just use incense and it is fine. The grabbing mobs are annoying true. The reason why it is hard and should be hard because you have elite chests in the area.

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The acid damage is % health based so the amount of con doesn’t impact it. And they’re are ways to deal with it, from the chitin plate to the potion.

Incense work? I have to try that! :eyes: Ty

Elite chests, are elite. They should be difficult to obtain. Use combinations of healing effects to acquire the chest.

I blame games offering story mode vs hardcore that have led us to this point in our lives. lol

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You probably wont hold this opinion after you actually go into one of these areas but keep arguing for the sake of it :slight_smile:

And at this point in the game no ‘elite’ chests should be overly difficult to obtain, and especially not for arbitrary reasons (like not being able to collect them standing on top of the chest and out of the acid that again, kills you in the time it would take to collect the chest).

Make incense from furnishing - increases the resistance bar to 100. It basically doubles the time it takes to get burned.

The acid npcs are wicked though, and annoying as hell as melee. I like the challenge - but at the same time, hate how players can chain them onto others ><

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Many ways to deal with acid.

  1. Corruption Resistance armor perk gives +15 to the counter per piece.
  2. Acid tincture gives +25
  3. Infused incense gives +50
  4. Chitin plate gems give +10 per gem, and most importantly, slow down the tick rate of the acid by 15% per gem. If you are going to be running sulfur pools for the chests, you gotta be prepared. Not being prepared day 1 isnt ‘stupidly overpowered’ its simply not knowing the mechanics yet.

The monsters there are angry earth. Get angry earth ward suit, put your chitin gems in it, and murderhobo away. That area is not challenging once you learn how to do it.

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Make chitin plate gems

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I mean, they don’t want people cheesing chests.

The expectation is that you have to fight to get to it, or kill to get it. And the added difficulty of the poison, and hard mobs makes sense that they don’t want people solo cheesing.

That’s why all the other elite chests in the game include snipers, and heavy bosses with stuns and things that make them difficult to solo. “Some” of them are cheesable. Some of them you can get someone to run off with them.

But they learned, and these you can’t just do that, you need stuff and preferably a friend. I’m all for it :slight_smile:

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Give in to the Acid Pools. I hear the pain can expand your consciousness, or atleast some scrubby old guy told me that.

It is the Chitin Padding that can be placed in the gem slots, not the plate. But you do need the plate to make the padding.

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Don t touch to Acid in game, do your homework and duty and you ll find how to deal with it !

Acid is so broken. The idea is cool, but the implementation is broken.

No idea why this was locked, seems like an overreaction unfortunately. There were some good talking points here, both for and against the current implementation.

That being said, I am frustrated with how on PTR the acid had some safe areas (dry land next to the pools) where now they dont, you get within a couple feet of a pool and you start taking damage. Also the fact that the acid tincture does not give much (if any) protection just feels broken.

Thought I should share more detail to my comment so it didnt just seem like blanket complaining, it was just made in frustration in the moment.

:beers:

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And we’re still going to find a way.
Gamers always do
:3

please close this thread, guys have already answered the question which should have been researched/ask in game. this is just whinning from the start.