Acknowledge Desync/Lag Issues

Game experiences massive issues with lag/desync. Players, mobs, and objects are regularly warped around the world. Very problematic in all aspects of gameplay, PvE/PvP, especially around CC effects. Presumably caused by how the client/server is handshaking to deal with the positioning of objects in-game. Desync/lag is everpresent. The remaining player-base has already adapted to constantly having to re-adjust to the random positions they find themselves or opponents in. This always leads to the game feeling ā€˜janky’ and not good. I’ve never seen New World acknowledge this issue. I’m specifically referring to desync-related lag. Not the kind related to large-scale warfare.

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No issues on my server. I feel they are making improvements to the issues, come along way since OPR and wars.

I’ve never seen desync issues but I’m on a fairly small server

Imagine thinking that you’ve never seen desync…

They need to make fixing bugs the #1 priority.

  • One simple example adding to the de-sync, lag issues is that every single player has their own countdown timer, FOR EVERYTHING.

  • This is a parasitic load, math that is being done that should need to be done.

  • ALL COUNTDOWNS, FOR EVERYTHING, need to be reset at sever time.

  • It’s simpler. I don’t understand why each player needs to have their own respective cool down.

Yeah, I don’t get much desync with range weapons, but there are a lot of desync issues for me with melee weapons…
Have a nice PC, and internet connection, and connected to the right server… Not making much sense to me. I see it mostly in OPR I do believe, as I don’t do many wars.

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