Activity Card + Expeditions Discrepancy

I know you want people to experience the new expedition. This is why there is a constantly rolled activity to complete Forge.

Problem is; since Forge is no longer mutated it’s pointless to run it, waste of time really. Just to complete one activity it’s not worth it. The player is better off just rerolling activities and hoping they get something that is quicker to complete.

The activity that corresponds to completing an expedition NEEDS to follow the current mutated expeditions.
**Preferably you get rid of rotating mutates and allow players to run any mutated they like, whenever.

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