Actual Unique and legendary item ideas

Okay so as we all know farming items feels mostly… bad… simply because crafting is so strong and I understand this idea. However why cant we have the best of both worlds? In my opinion each Dungeon needs to have one unique items with a mystical fourth perk that has roughly a .2% drop rate. These fourth perks should be strong and yes unique to that weapon and while most people will say “Oh muh balance will be ruined!” we all know balance isn’t NW’s strongest skill set so lets just roll with it. And to make it extra fun if you get one of these items from a dungeon or OPR/Arena run you could salvage it and add the fourth perk to any other item similar to how faction tokens work to swap stats out!

So perk ideas!

Pierce the Veil
-Void Gauntlet: Oblivion now summons a lesser voidling every two seconds an enemy is inside of its AOE. These voidlings deal 40% weapon damage with each hit and last for 3 seconds. Duration mods can increase the lifespan of each voidling. If activated while Voidblade is active instead summon a Greater Voidling that last for ten seconds if three enemies are hit inside of oblivion. The Greater Voidling deals 80% of weapon damage and knockback with each hit. Lesser Voidlings have 40% of your max hp and Greater Voidling has 120% of your max HP.

Nature’s Grasp
-Lifestaff: Beacon and Sacred Ground no longer create an area of healing. Instead at the location, each spell is cast a grove of vines slowly grow from the starting location. These vines slow enemies that pass through by 40% and leave a lingering DOT that last for 3 seconds after leaving the circle. Each time the DOT ticks for damage it applies that much healing to all targets around the enemy. This DOT deals 85% weapon damage.

Winter’s Fury
-Ice Gauntlet: Wind Chill now applies a stacking debuff on each target it hits and has an increased range of 10m. Once a target has gained 8 stacks the target will trigger an explosion in a 5m area causing 140% weapon damage.

Strength of the Furnace (dropped out of Emp)

  • Firestaff: Fireball no longer is an instant cast but instead has a 5 second cast time. Each second the ability is channeled the spells damage applifies by 20% and the final stack instantly applies max smoldering stacks and creates a lingering AOE on the ground dealing 20% weapon damage. When the spell is released a ball is no longer fired but instead, a large cone-shaped wave that travels 15m and knocks back each target hit.

Solar Eclipse
-Bow: Rain of arrows now has a 4 second channel and now fires walls of arrows. Each second the spell is channeled the arrows move forward 2m. These arrows deal 150% weapon damage up to 225% damage once the final wall has dropped. All targets hit by these arrows have their armor shredded by 5% for 3 seconds.

Party Crasher
-Musket: Stopping power and powder burn now apply a cone to all targets behind the initial target hit. Any target hit by this cone have their armor reduced by 20% and are either knocked back or rebuffed with a DOt dealing 25% weapon damage. (musket is a weird weapon and hard to think of something for it)

The Big One
-Blunderbus: Mortar Charge now deals 250% weapon damage but only fires one shell. This shell has a 15m AOE. Each target hit is shaken and has their damage dealt reduced by 10% for 3 seconds.

The Siren’s Champion
-Spear: Whirlwind is now a constant ability that drains stamina each second it is cast with a growing stamina drain each second it is channeled. While the spear is spinning it slowly generates a growing lightning storm dealing 125% weapon damage every 1 second as electrical damage. This storm drains nearby players stamina with each hit and deals 25% more damage while it is channeled. Moving breaks the channel. While the storm rages you can hear the sounds of the Siren’s Song faintly in the area.

Inner Flame
-Greataxe: Each skill inside the greataxe tree now builds a stack of rage per target hit. Once you have reached 10 stacks your skills each deal 25% more damage as fire damage and have a chance to now cause a 5m AOE around its impact point. This AOE both frightens enemies reducing their damage by 5% and inspires allies to increase their damage by 5% for 3 seconds.

Protector’s Aegis

  • Greathammer: Shockwave and Mighty Gavel now create a 5m shield that prevents ranged attacks from entering. If cast with might Gavel allies gave 10% increased damage but if cast with Shockwave allies gave 10% damage reduction. These effects do not stack and the barrier can only be summoned every 5 seconds. The health of the barrier scales off of Con and Strength.

The Grove Warden (Genesis)
-Greatsword: Each attack now deals an additional 10% damage as nature damage and provides a passive 2% health regen. This skill provides a passive 10% fortify increase when in Defiant stance and standing within 10m of an ally and a passive 10% damage increase in Onslaught stance when standing within 10m of an ally.

The People’s Champion
-Sword and Shield: Leadership now grants an additional 5% damage to each ally and allows each ally’s attack the chance to heal them for 10% of their damage. Defensive Formation now also generates a large frontal barrier that stops projectiles from passing by but slowly drains mana.

Isabella’s Guidance

  • Rapier: Tondo now unleashes a wave of corruption dealing 200% weapon damage. This wave travels 10m and applies corruption to each target hit. Evade leaves behind a burning trail of corruption that deals 20% weapon damage and slowly builds up corruption. This trail lasts for 2 seconds.

Walking Conduit

  • Hatchet: Feral Rush now deals an additional 60% damage with each hit. This damage will randomly be one of the elemental damage types. Each throwing attack and skill now also has a chance to randomly apply 60% bonus damage as a random elemental damage type.

Okay so I 100% understand these may not be balanced and that there are so many skills left off the list but I think these could really change up the game and maybe even entice people to reach for new crazy builds. But if you got any ideas I’d love to hear them and maybe AGS will get an idea or two from this thread.

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Appreciate this feedback @Dakota Does anyone else have thoughts on these suggestions?

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I would absolutely love some more unique weapons (and armor). One of my biggest disappointments in the game was when I realized that Isabella’s loot, the gear of Big Bad of the game, has nothing interesting going on it.

Plus it would add some distant goal for grinding, make dungeons more popular and give you a bit of that power fantasy. All the good stuff.

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