Add a Prestige System to Rejuvenate Lower Level Gameplay

I actually enjoy the leveling process, and in mmos usually level multiple characters. I’ve felt the itch in new world, but have abstained any time I’ve thought about working crafting up again. So this would solve the problem for me.

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Your man @Blackxp dropped a dime on this thread of yours, in my most recent thread that can be found HERE, and I just had to come and check it out for myself, @Bubax :slight_smile:

Your thread, If I can summarize it, (and if in fact I correctly understand your idea, of course) is to reach max level, then go back and start over, but only with respect to character level, while retaining all other things, or at least all trade skill levels? Is this in fact correct and complete?

That is something I personally would much love, as it gives you a slight but nice boost, and if you did this over and over and over again…

The bolded part, yes yes yes!!!

I love the idea of getting to play through the quests again, as I was helping folks of lower level (NOT to be confused with a full on carry, you understand), but more of a game mechanics and bugged assistance effort, to help new players understand how things worked, and demonstrate things like, how to block, or that there is milk and honey and water in towns, and how to carry water in your consumable slot, knowing when to craft food rations and try to sell them on the TP, handing them off to a friend in need, or just dump them on the ground after crafting them and getting the space in your storage cleaned out, and how to buy a house, and earn the gold to get it, and giving a walk through of my own homes, so they knew how to look at houses, how to buy basic items for their home(s), and how to craft them later on.

Doing most of that as a 60th level guy kinda felt weird, and was really a pain in the but, because there exists no way for me to be able to actually see what their quests were, and of course, the quest system itself has been worked on diligently by AGS in the background ever since launch, so things I did back in October, once, I have only a vague memory of, and now some of those quests are not even in the same places as they were back then. Getting to ‘start over’ is a big help in helping others, because then I will have recent experience with the current quests, and to be honest, even without changes, my memory is not what it once was.

I read and really liked your post, so will respond to it in a separate post, like I did with the OP, because multiple good ideas and points deserve such, just wanted to let you know I didn’t skip your post because I didn’t read it, or because I didn’t like it or something.

I also love the level up of characters, and absolutely do not mind doing this again and again and again.

’End game sucks’, you say, I just go and happily create a new character and level that one up, and when it hits 60th level (right now, she is currently 48th level) I would normally just go and create my next character…

But currently, NW does not support that happy customer making game mechanic, and restricts us to just two characters in the same region, and even forces us to have them on different servers. {Scratches Head of unfathomable game design decision}

sghjk

I wanted to respond too your (several) points, and felt that doing so in a post with many others posts would just be confusing, so…

I agree, getting a second “bite at the quest apple” is definitely a very good thing, and for many reasons. We all know the AGS team is working hard to make things better, and this kind of thing would be an ideal short term, low (coding needed to implement) cost way of keeping folks happy, while we wait for a better endgame to be released.

While that might be true, from what I am reading here, most of the work (leveling up your characters trade skills) would not be reset, so the grind would likely be far less, and far less of a chore than currently.

I wouldn’t want the chore to be as hard as it currently is, because of all the many nerfs that have already come out, just to slow people down, to prevent everyone from having characters that all have level 200 everything, so there would definitely have to be a change in mindset, that getting to 60th character level is NOT the end race, so to speak, but just the first lap around the track in a very long marathon, as it were.

If people were thinking along these lines, then all the nerfs would be correctly seen as not only unneeded, but actually detrimental to continued player (and paying customer) satisfaction, and the game could be quickly reverted back to something like the leveling requirements that were in place at release.

I cannot speak for anyone else on this question, all I can say it that, if the dang Bots could be eliminated, and folks could revisit the low levels and do low level things, then It could prove quite lucrative to farm things without the prices being undercut because of bots selling things cheap. Block all computers that are used to dupe or bot from playing NW, say a 60 day ban, for a first time offender
and then, for the repeat offender, a 6 month ban, and if that doesn’t stop them, a lifetime ban, forcing the Boter/duper to buy a whole new computer.

Right now, on my 48th level second character’s server, there are 60th level bots running around doing many varied and crazy things, and one of the most offensive is the Bot that keeps killing the odd couple in the WW faction mission area (Susanna the alligator, and the first mate pirate) before I can get a hit in (last time it took me three respawns to get a hit in, so I could complete the quest)!!

As far as ‘getting carried’ by a 60th level friend, I don’t see that the rewards (proposed in this thread) would warrant such a thing, as the whole point would be to be able to revisit low level content, for it’s own sake. What would motiveate a 60th level to waste all that time? And why would someone want them to, if they choose to prestige up?

In this thread, I’m not going to touch this part. It has merit, and is interesting, but I am just a guest in this thread, and those ideas would take the discussion in a whole other direction.

A solution could be that once a character reaches lvl 60 a prestige slot opens with shared world storage–that character once it reaches lvl 60 can be kept for an alternate character or absorbed for prestige rank and started over :slight_smile:

They could easily do this.

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I think this kind of system is not good for mmorpg. It is good for ARPG like diablo etc.

Option to level sync is more appropriate like what other games have if people wants to help other people do lower levels stuff with a challenge.

Also a new game+ like what FFXIV have for people who wants to re-experience the main quest storyline. In FFXIV the new game+ basically allows player to repeat the main story quests without any changes to your characters or rewards. It is just an option for people wanting to relive the story quests.

ya questing was so fun !!!

Yea? I see where you’re coming from in a way, but I think making this optional for people who wouldn’t mind utilizing some of the recipes and crafting skills they’ve unlocked would be pretty great. I can craft so many dope T3 and T4 weapons now I’ll never use them…which is a shame! If we can keep our main character and unlock a secondary slot for a prestige alt, I don’t see where the harm would come from. And, if AGS puts decent rewards and incentives in place it could be a pretty cool system that some would enjoy. There’s just not much to do right now after lvl 60 and I think this might address (a little) of that concern for those of us who don’t run 24-7 OPR’s.

the harm comes from it becoming mandatory.
The minute you add a system that people don’t use, the devs find a way to force you into it.
Look at the watermark system, people just bypassed it buying 600 items, now you’re forced into it.

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Meaningful and rewarding and fun, an endgame where we get a second character like I proposed in this thread would keep me playing while they fix things, and get better and better options available later on.

An endgame where I essentially get no meaningful character progression, just endlessly grinding gear, over and over and over again, and even replaying StarCraft 2 campaigns seems more rewarding than that!

Here is the core idea I posted in my thread. It doesn’t require any great deal of coding to implement, and would give folks something to do while waiting for AGS to provide us with a real endgame.

What say you my fellow players who are tired of being stuck at 60th level and nothing rewarding to do…?

Thanks for contributing WarMongerian, they say great minds think alike! Not sure who posted first, or that it matters, but I love the idea we’re putting out there. I ended up making a character on another world server to play through the lower levels again and am having a ton of fun. A Prestige character we could unlock and play again once reaching 60 on the home server of our main would be such a great thing for the game. I really hope the development team is able to make it happen. I get excited about the future of this game when I read through community ideas for improvement. I think we can make New World a badass game in the future if we keep generating quality suggestions to developers to appear eager to listen to their players :slight_smile:

Yep, I enjoyed reading your thread, and look forward to reading more. My own threads don’t ever seem to get much in the way of replies :frowning: but it is what it is, lol.

Me too. My second character is currently 52nd level, so she will be entertaining for just 8 more levels before once again I hit the 60th level cap, and then…

I couldn’t agree with you more. I’d like to list out some ideas, all based upon more and better Prestige characters, that could be developed over time, and would keep me playing as long as I can Prestige up my 60th level character. My initial idea was to get a whole lot more from reaching 60th level (and being able to work up my trade skills again too, but only once we have something extra built into that part of character progression, until then, just keeping the trade skills from prior run throughs seems best), but for that idea to work, there would have to be much work on coding the stuff into the game, and therefor having them available is not something I can see happening quickly.

I would list things in order of how hard they would be to implement, with the easiest first being the most likely to be coded into the game, and the more involved added in later as developer time is able to be tasked to player retention.

Right now, I’d put your idea in between my last idea and my first idea, so something like this:

  1. Level 60th character unlocks a second character slot, on the same server as your main, and also a shared storage for transferring items between them. Every time you level a character, you get an additional one. This could probably be done very easily, with little if any developer time required.
  2. A 60th level character can restart, and work over the quests again and again, allowing us to do all the quests in the current patch of the game, where we know from recent experience what to do, and thus how to help others when they are first timers. Your idea in this thread, basically. The initial rewards here would probably not take much time to code in, especially the +1 to all attributes idea, where you get that each time you hit 60th level, and eventually your character could become a real badass in time if you put in all the effort. The aura might be harder to code in, so probably needs a patch before we could actually get that.
  3. My initial idea, while much more rewarding than either of the above threads, would also need quite a bit of coding work to be implemented, and so we probably would be lucky to be able to get it for Christmas!

Me too! I love this game’s potential, and getting another character, on the same server where I worked a character to 60th level would simply keep me playing and building character after character, without the need for extensive coding efforts on the part of the developers. I view this as a cheap and easy way to keep players playing, while we await the developers making more stuff for us to do with all our characters.

We should ask folks to share their own thoughts, and keep these kind of threads up on top.

NEW GAME+
I mean it has had a long standing run within the rpg world but have yet to see it in an MMO setting. New world would probably be a game that can pull it off since there is no need for alts really. the only real question would be what rewards people would get.

reward could be something as simple as a straight standing bonus in all zones of x amount of xp or levels.

could be a yield bonus to farming since it is mainly going to be the pve players enjoying this aspect of the game.

could upscale the main story mission rewards to level 60.

I kinda like the Idea of NG+ in NW. I might be biased, because I love FromSoft games. But yeah… the question is which rewards this should give… don’t think you should get an advantage over players who don’t like to do that, so maybe give skins, titles and or achievements would be an Idea.

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in my experience all of these “prestige” game play loops end up pretty trash and they could have put these resources to something better that added something to the game for everyone.

The leveling experience inbthis game gets worse each day. New players arent marketed to. We cant level alts and there is little to no incentive to run low level players through level appropriate areas.

Introduce a system where players can OPTIONALLY scale down their power level to the areas max recommended power level. Then when this is turned on upgrade rewards from content for that player to their natural power level. So i.e. i can go run depths scaled and get expertise ect.

What is that? I’m not familiar with this at all, and so have no idea what your post would be @Seruum ?

new game+ is essentially starting the game over but keeping your items and skills. in most rpg games they scale the difficulty up and provide higher xp to further your progression like in souls games and such but is not always the case like the witcher series. the games that don’t scale are normally games that have different outcomes built into dialogue choices and players want to experience the other choices in new runs.