ya questing was so fun !!!
Yea? I see where you’re coming from in a way, but I think making this optional for people who wouldn’t mind utilizing some of the recipes and crafting skills they’ve unlocked would be pretty great. I can craft so many dope T3 and T4 weapons now I’ll never use them…which is a shame! If we can keep our main character and unlock a secondary slot for a prestige alt, I don’t see where the harm would come from. And, if AGS puts decent rewards and incentives in place it could be a pretty cool system that some would enjoy. There’s just not much to do right now after lvl 60 and I think this might address (a little) of that concern for those of us who don’t run 24-7 OPR’s.
the harm comes from it becoming mandatory.
The minute you add a system that people don’t use, the devs find a way to force you into it.
Look at the watermark system, people just bypassed it buying 600 items, now you’re forced into it.
Meaningful and rewarding and fun, an endgame where we get a second character like I proposed in this thread would keep me playing while they fix things, and get better and better options available later on.
An endgame where I essentially get no meaningful character progression, just endlessly grinding gear, over and over and over again, and even replaying StarCraft 2 campaigns seems more rewarding than that!
Here is the core idea I posted in my thread. It doesn’t require any great deal of coding to implement, and would give folks something to do while waiting for AGS to provide us with a real endgame.
What say you my fellow players who are tired of being stuck at 60th level and nothing rewarding to do…?
Thanks for contributing WarMongerian, they say great minds think alike! Not sure who posted first, or that it matters, but I love the idea we’re putting out there. I ended up making a character on another world server to play through the lower levels again and am having a ton of fun. A Prestige character we could unlock and play again once reaching 60 on the home server of our main would be such a great thing for the game. I really hope the development team is able to make it happen. I get excited about the future of this game when I read through community ideas for improvement. I think we can make New World a badass game in the future if we keep generating quality suggestions to developers to appear eager to listen to their players ![]()
Yep, I enjoyed reading your thread, and look forward to reading more. My own threads don’t ever seem to get much in the way of replies
but it is what it is, lol.
Me too. My second character is currently 52nd level, so she will be entertaining for just 8 more levels before once again I hit the 60th level cap, and then…
I couldn’t agree with you more. I’d like to list out some ideas, all based upon more and better Prestige characters, that could be developed over time, and would keep me playing as long as I can Prestige up my 60th level character. My initial idea was to get a whole lot more from reaching 60th level (and being able to work up my trade skills again too, but only once we have something extra built into that part of character progression, until then, just keeping the trade skills from prior run throughs seems best), but for that idea to work, there would have to be much work on coding the stuff into the game, and therefor having them available is not something I can see happening quickly.
I would list things in order of how hard they would be to implement, with the easiest first being the most likely to be coded into the game, and the more involved added in later as developer time is able to be tasked to player retention.
Right now, I’d put your idea in between my last idea and my first idea, so something like this:
- Level 60th character unlocks a second character slot, on the same server as your main, and also a shared storage for transferring items between them. Every time you level a character, you get an additional one. This could probably be done very easily, with little if any developer time required.
- A 60th level character can restart, and work over the quests again and again, allowing us to do all the quests in the current patch of the game, where we know from recent experience what to do, and thus how to help others when they are first timers. Your idea in this thread, basically. The initial rewards here would probably not take much time to code in, especially the +1 to all attributes idea, where you get that each time you hit 60th level, and eventually your character could become a real badass in time if you put in all the effort. The aura might be harder to code in, so probably needs a patch before we could actually get that.
- My initial idea, while much more rewarding than either of the above threads, would also need quite a bit of coding work to be implemented, and so we probably would be lucky to be able to get it for Christmas!
Me too! I love this game’s potential, and getting another character, on the same server where I worked a character to 60th level would simply keep me playing and building character after character, without the need for extensive coding efforts on the part of the developers. I view this as a cheap and easy way to keep players playing, while we await the developers making more stuff for us to do with all our characters.
We should ask folks to share their own thoughts, and keep these kind of threads up on top.
NEW GAME+
I mean it has had a long standing run within the rpg world but have yet to see it in an MMO setting. New world would probably be a game that can pull it off since there is no need for alts really. the only real question would be what rewards people would get.
reward could be something as simple as a straight standing bonus in all zones of x amount of xp or levels.
could be a yield bonus to farming since it is mainly going to be the pve players enjoying this aspect of the game.
could upscale the main story mission rewards to level 60.
I kinda like the Idea of NG+ in NW. I might be biased, because I love FromSoft games. But yeah… the question is which rewards this should give… don’t think you should get an advantage over players who don’t like to do that, so maybe give skins, titles and or achievements would be an Idea.
in my experience all of these “prestige” game play loops end up pretty trash and they could have put these resources to something better that added something to the game for everyone.
The leveling experience inbthis game gets worse each day. New players arent marketed to. We cant level alts and there is little to no incentive to run low level players through level appropriate areas.
Introduce a system where players can OPTIONALLY scale down their power level to the areas max recommended power level. Then when this is turned on upgrade rewards from content for that player to their natural power level. So i.e. i can go run depths scaled and get expertise ect.
What is that? I’m not familiar with this at all, and so have no idea what your post would be @Seruum ?
new game+ is essentially starting the game over but keeping your items and skills. in most rpg games they scale the difficulty up and provide higher xp to further your progression like in souls games and such but is not always the case like the witcher series. the games that don’t scale are normally games that have different outcomes built into dialogue choices and players want to experience the other choices in new runs.
Ok, I kinda sorta see that, (I think), so if I understand correctly, it would be something like in D2, where your character progresses to Nightmare or Hell difficulty?
It could be, but whatever the devs cooked up would be wonderful because content for lower-level players becomes very hard to complete when everyone is basically lvl 60 running chain OPRs. They’re left to do everything on their own and I’d guess very few stick with the game.
Gaining an alt on a server you’ve hit 60 would rock–and, once you get that alt to lvl 60 as well you could elect to reset the character slot (absorbing the character) for +1 prestige level rewards…where’s the negative? The only thing I’d absolutely want to see happen is 1) shared storage, and 2) shared trade skill progression and skill transfers.
FFXIV has this new game plus for a long time now, New World can copy it. It is definitely much better than prestige system some people are asking for since it will only widen the gap between those who has lots of time to grind these prestige for those extra bonuses versus those that do not have he time. Basically adding more grind mechanic. This is why FFXIV new game plus is the best way for those that just wants to relive questing and the story without any extra rewards etc.
For both of these, I have to assume that you are speaking in terms of PvP? Think about what you are saying here, in a thread where folks are against the ‘dead-end end-game’ and wanting to be able to meaningfully build/progress their character beyond just working to 60th level a single time.
Why should I (and every other player that gets to 60th level) not get a fitting and deserved reward for the hard work to Prestige Up my character, over and over again? Just because someone else wants to playthrough the game one time and call it good?
No.
Cosmetic only ‘rewards’ don’t get it, at all. Such thinking is part of what is wrong with NW right now.
Doing something like that kills the interest for the players that will play the game long term, while catering to those that meerly play a little bit. NOT a smart way for Amazon to make their game have long term replayability.
One of the other things that is wrong with the current state of the game, is making end-game content too hard for solo-play, and trying to force ‘Zerging’ as the only viable way to ‘get everything’, but along with PvP, this is something I refuse to do. Any content locked behind ‘Party only’ playing is wasted content, and the only way to unlock such content would be to allow a prestige system that let’s players build up their character until they can finally solo everything (including the dang Dungeon’s and Elite zones), without the need for 5 or more players to do it.
As I personally want to finally playthrough the entire story line (something neither of my two characters is capable of even now), without having to waste my time with 625 GS, or worrying about how this might affect folks that use just use the New World game to run around and kill each other rather than actually trying to play through the storyline, perhaps we should keep things balanced by excluding PvP for such characters?
That or separate PvE from servers that allow PvP, so the pvp folks can have their fun, and the rest of us can have our fun, on servers that don’t share an economy, and can then be made better for each playstyle, without ruining the game for the other folks.
@ZhaoDraco & @MadHippo Am I right that your objections are rooted in PvP mode thinking?
rejuvenate means give new energy or vigour to; revitalize. man thank you for this new word. It sounds cool also. For the topic, i think ags should make easier to level up expertise and getting umbral shards. It takes too long right now for a solo player.
Yep, it’s a great word. I think the prestige system explained in this thread would absolutely rejuvenate lower-level gameplay and give those who are already max level a reason to bust out their hard-earned crafting skill and explore the word completing content and farming resources versus just working on climbing a gear ladder 24/7.
Maybe AGS will post here and let us know the idea has been seen and pass it along for us?
Their latest dev update was absolutely awesome, so I’ve no doubt they’re trying to make good changes to improve the game for us all. Maybe they’d even consider a hardcore mode for players who want the insane challenge of not dying from 1 to 60 as well?
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Leaderboards (yes!!), pvp ranked arenas, and a pvp currency system with rewards are going to be awesome. Lots to look forward to with New World in the near future.