Add an internal cooldown to Melee light attack tracking. 1 second to match up with the new stamina regen nerfs

It only makes sense to do this.

Why should melee weapons get free distance without stamina use or an internal cooldown?

keep things normalized please

4 Likes

because bad players keep complaining

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GA is the game in easy. If by playing GA with good gear and high GS that doesn’t make you good.

Its poor design.

2 Likes

Mainly as the GA will endlessly complain if their build design is not the best.

They may actually need to play. There are some guys who are good with the GA but many just zerg.

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Nah they would never do that, that would upset the GA players, and thats like the worst thing that could happen in this game. They better nerf everything into punch bag category so these player can fully embrace the lmb spamming skill.

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Some of them dont. For example, hatchet. Try sticking to someone without dodging. There’s a reason that hatchet has some really good stamina masteries.

Tracking on ptr seemes pretty reasonable to me, not a lunge like back in the day but you didnt automatically miss if someone looked at the W key. Following running speed but not dodges is where it should be.

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@Figurines We appreciate your suggestion! We’re always looking to find a balance between our game mechanics, and will take your feedback into consideration.

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There should be less random hidden cooldowns in the game, not more.
This is a foolish idea to deal with the results of a foolish idea.

We dont need things to be clunky every other time we use them, that will make the game feel terrible and unresponsive. Things being inconsistent when you hit a button is a terrible terrible idea, even moreso when there is nothing on the screen indicating WHY your actions and inputs are being ignored or delayed.

1 Like

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