Shirking Fort also should have never existed for the light threshold.
You’re right but i would like to add to that:
Even if it had shorter duration doesn’t really matter because you can have it up all the time. Even if you deplete your entire stamina bar it would take less than 6 seconds in order for you to have full stamina again.
That’s the whole reason this perk is kinda toxic, its a full time 19% fortify for those who actually have a full set with it. Shirking heals can’t even be compared to that.
shirking fort should only be usable by Heavy, period. It has issues only because they mistakenly made it available for everyone.
Note how shirking energy is light only and shirking debilitate cleans is medium only? shirking fort was intended to be heavy only. In practice is a bug.
Heavy armor cannot use this perk because dodging in heavy is situațional.
The problem is light and medium have op perks while heavy was left behind
Shirking fort shouldn’t work for light armor. It’s stupid
Light should have received shirking energy and heavys shirking fortification (dunno for medium)
12 seconds seems pretty reasonable considering it has a 6 seconds duration.
Agreed, add a CD to shirking fortification (10-15s) or reduce the % of it. Don’t agree with it being specific to an armor loadout. Also don’t agree with buffing shirking heals.
pretty sure all of the shirking’s besides fort are pretty much where it needs to be (at least until the pvp ones start working)
add a CD start with like 10 seconds and adjust it after gathering actual combat data.
Actually it’s not that good on heavy
Even if the value on it was half which would lead to 9.5% fortify it would still be worth building since it reduces all damage unlike resilient that only reduces critical strikes.
Seems to be a good healthy amount of conversation going on here, thank you all for the variation in answers!
it’s better having it on heavy that is supposed to mitigate dmg, than on light that is not supposed to be specialized in that. I find it very useful on heavy, fwiw, dodging is still critical, but it’s not op there because you can’t spam dodge, nor you’re master in mobility. That’s exactly the point of having it only on heavy, it’s not op, it will be fine.
Move it to heavy only without cd , change light shirking to dmg with all5 pieses 15% more dmg for 10 sec cd 30 sec.
For medium give heals and buff litlebit heals
Shirking Fortification should work for heavy equip loads only. It was a mistake to give this to everyone.
If Devs are absolutely adamant that it should be available on all equip loads, perhaps there could be a scale:
Light equip load (625) … +0.9% per armour piece
Medium equip load (625) … +1.4% per armour piece
Heavy Equip load (625) … +3.9% per armour piece
In other words keep it the same for heavy equip loads, but adjust (balance) values for medium and light equip loads.
Even with CD fact you can stack this up makes it broken.
It makes light armor with 4-5 pieces of it - to strong.
I don’t know maybe even less for both light and medium. I wear light armor and honestly i’m running 3 parts of this perk and its TOXIC.
My friend wears medium plays GA/WH and he told me that sometimes he survives longer than his actual tank in wars LOL
Honestly I would probably quit the game if they nerfed this perk just because of the amount of time I’ve spent trying to get my gear with it. They should make it easier to roll or add it to dungeon drops. Shirking fort is part of a larger pool of perks that are considered bis. Just like freedom, 1 piece of it isnt very noticeable but when you have 2-3 it starts to make a difference. It’s already hard enough playing melee in this game, this perk makes it much more bearable.
I both understand this sentiment and simultaneously don’t understand how people could recognize how op a perk can be and at the same time pursue building it, not realizing(or maybe refusing to realize)that it’ll probably be nerfed.
i disagree.
its on theme for light and medium to be dodging the most
its on theme for heavy to be tanking and blocking.
id much rather see defensive fortification, or something that works on blocks. instead.