Add cool down to shrinking fortification

12 seconds seems pretty reasonable considering it has a 6 seconds duration.

1 Like

Agreed, add a CD to shirking fortification (10-15s) or reduce the % of it. Don’t agree with it being specific to an armor loadout. Also don’t agree with buffing shirking heals.

2 Likes

pretty sure all of the shirking’s besides fort are pretty much where it needs to be (at least until the pvp ones start working)

add a CD start with like 10 seconds and adjust it after gathering actual combat data.

Actually it’s not that good on heavy

Even if the value on it was half which would lead to 9.5% fortify it would still be worth building since it reduces all damage unlike resilient that only reduces critical strikes.

Seems to be a good healthy amount of conversation going on here, thank you all for the variation in answers!

it’s better having it on heavy that is supposed to mitigate dmg, than on light that is not supposed to be specialized in that. I find it very useful on heavy, fwiw, dodging is still critical, but it’s not op there because you can’t spam dodge, nor you’re master in mobility. That’s exactly the point of having it only on heavy, it’s not op, it will be fine.

4 Likes

Move it to heavy only without cd , change light shirking to dmg with all5 pieses 15% more dmg for 10 sec cd 30 sec.
For medium give heals and buff litlebit heals

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Shirking Fortification should work for heavy equip loads only. It was a mistake to give this to everyone.

If Devs are absolutely adamant that it should be available on all equip loads, perhaps there could be a scale:

Light equip load (625) … +0.9% per armour piece
Medium equip load (625) … +1.4% per armour piece
Heavy Equip load (625) … +3.9% per armour piece

In other words keep it the same for heavy equip loads, but adjust (balance) values for medium and light equip loads.

4 Likes

Even with CD fact you can stack this up makes it broken.
It makes light armor with 4-5 pieces of it - to strong.

5 Likes

I don’t know maybe even less for both light and medium. I wear light armor and honestly i’m running 3 parts of this perk and its TOXIC.

My friend wears medium plays GA/WH and he told me that sometimes he survives longer than his actual tank in wars LOL

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Honestly I would probably quit the game if they nerfed this perk just because of the amount of time I’ve spent trying to get my gear with it. They should make it easier to roll or add it to dungeon drops. Shirking fort is part of a larger pool of perks that are considered bis. Just like freedom, 1 piece of it isnt very noticeable but when you have 2-3 it starts to make a difference. It’s already hard enough playing melee in this game, this perk makes it much more bearable.

I both understand this sentiment and simultaneously don’t understand how people could recognize how op a perk can be and at the same time pursue building it, not realizing(or maybe refusing to realize)that it’ll probably be nerfed.

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i disagree.

its on theme for light and medium to be dodging the most

its on theme for heavy to be tanking and blocking.

id much rather see defensive fortification, or something that works on blocks. instead.

only buff I would consider for Shirking Heals is to allow people to trade the component.

Fortifications by their very nature enable you to take more hits. Atm lighter classes have both the benefit of being able to iframe a lot more effectively with additional escapes and also benefit from the same % shirking fortifications as other loadouts to a point where the perk along with Resilent is on the verge of becoming almost mandatory to hold your own.

but that just swaps the requirments and makes both heavies and lights and mediums all need to switch out gear all over again. just all negatives and not in a good way.

imagine for a second shirking fort gets a cool down.

its still good it changes slight engagement durations and people can play around it

nuking shirking on light or medium then suddenly there is no way to play around it. its even more worthless in small quantities and still worthless in full 5 pieces.

and again its not on theme for heavies even though heavies do need to dodge constantly.

it should be a focus on blocking.

id rather see defensive fortification like 4% (or whatever relative rate) fortification on block per piece with a cool down.

in that way you block and swing so the follow of fighting still relatively matches shirking versions.

Could give Shirking fortification a unique hit count limit instead of a 6s duration with unlimited hits taken.

It would still maintain S tier status in small to medium scale. In large scale an army with shirking fort isn’t auto winning by pure stat checking alone.

Guaranteed 20% damage reduction for even one single hit is a very big deal.

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The point im trying to make is that a 3 stack of any bis perks is very strong, but isnt justification for a nerf. The issue is how hard it is to get the perk, which is why its so expensive on the tp. For bruisers in large scale pvp, shirking fort is a requirement because of the amount of dot and cc damage that are constantly being placed on you. Without it you melt very quickly. That’s why playing melee sucks, because you die a lot.

Id be afraid that some how ags mess that up.

i dont trust them to do unique counters.