I am someone that generally likes PvP in MMOs because they provide greater complexity than MOBAs or FPS games due to there being a lot of customization and abilities that can be used. Currently we are limited to 6 abilities which seems pretty lacking compared to most MMOs. I suggest the creation of abilities that are tied to attributes. Unlike a lot of the weapon abilities, I think these abilities should have long cool downs (40s-60s) and have essentially a single effect (where as weapon abilities w/ perks can sometimes have 4-5 different effects). I think that there should be 2-3 of such abilities that you can have selected at any time (similar to the non-weapon based abilities in GW2).
These abilities should be heavily situational and not something that is just spammed off cool down. I think ideally each attribute level should provide 2-3 options to choose from, so that someone with max 500 ability points would have 10-15 abilities they could choose from. I think there could be some potential to having dual requirement ones (i.e 50str 50con to unlock ability x) I think that care should be used in such cases to avoid creating “must have” attribute combos.
Anyway I was just thinking that having 6 abilities (which are often very overloaded) is not ideal and this would be a decent way to implement some cool abilities that would add more depth to the game.