Imagine having 300 strength or constitution, and a tiny enemy keeps knocking you back. Now imagine having multiple enemies bouncing you around like a pin ball.
I vote we add a stat that reduces the knockback range of enemies and each enemy type has a knockback range per type, for example, bosses knock back 1 meter, elites knock back .75 and basic mobs knock back .5
Having 300 str or con would then reduce this by a ?%
Or, we could just reduce the knockback range of all enemies, or add diminishing returns for each consecutive hit but that’s not as fun.