And you know what’s so great about your comment and why I support it? It’s your choice to feel that way and it is also your choice to not flag.
And what’s also great about my comment. It doesn’t say anything what I am going to do.
I’m confused. What do you mean by this?
One of the most important and hard to master during a battle.
Remembering to breath in real life.
I often find myself literally holding my breath during a fight.
This is not good because holding your breath will make you lose focus.
At what point did I talk about me? I only wrote that the Luck Bonus itself does not justify open pvp, because the possible price remains higher than the reward if item farming is your goal. But for Dungeons it’s pretty fine.
Understood. What I really meant was it’s the player’s choice.
With that said, I wonder who decides whether or not the incentive justifies flagging? 
You forgot
-hit Z and try to crawl away
lol
Nice I can’t wait to hide sneakily crouched on some Myrkgard rooftop to snipe people down when they engage bosses.
Sound fun.
Here is an idea, probably a bad one, but an idea nevertheless. What if they make it so you cannot attack another player in the open world that is more than 10 levels below your level? And if you do, you take the damage instead of the attacked player.
I know most PvP’ers are fine people who won’t just gank low level players because they can, but there are enough who do and makes it so PVE’ers like me won’t even try PvP.
There are multiple ways to gather effectively and efficiently wo flagging and get a ton of luck bonus without flagging and we shouldn’t even be putting the idea into people’s head that flagging is needed to get the best luck drops because chances are it won’t unless you’re trying to pad extra luck while doing all these other things below first; in which case you are asking to get nuked when someone sees you in full gathering gear and flagged.
The PvP luck change should if anything be viewed as a balance to bring PvP activities on par with PvE luck stacking since you aren’t going to want to PvP in luck stacked gear. It’s a balancing measure not a padding measure imo.
Don’t flag up because chances are the flagged luck bonus will amount to little compared to getting
3 Housing luck trophies
20% baseline luck from 200 gathering level.
Gathering sets w 4.5-5% increased luck per slot.
Gathering luck food.
Yield tools (increases yield of lucked based gather mat drops). + Luck on the tool if you’re lucky.
Respec to 300 STR/300 con for logging/mining because they are lowering the respec costs.
Buy Con based weapons w mobility skills to further pad your con stat when logging
Buy Int based axes for harvesting and using charge.
This same concept applies when luck padding for dungeon/chest drops as well.
there is luck on voidbent gear xD
Ya, you definitely can toggle pvp at shrines
How about basing it off level and gear score. Albion does this so people run around in lower gear and still grief and stomp the playing field. Open world pvp is essentially meaningless other than to prevent someone from enjoying the game. Tempting people with a flag for more chance at getting is lucky drop is essentially attempting to force people to pvp because the pvp is so bad that most just avoid it.
Don’t ever use social media platforms, you won’t make it.
3 tips from Auberea:
- Grow a set
- Don’t make excuses or cry
- Git gud
Part of running PvP missions flagged is that by running them, you risk getting killed by other players to impede your progress. That’s by design. If a 10-level increment restriction was added, low-level players could run by a group of high-level players and run up influence in their territory with impunity. It would call for companies to tell their lowbies to drop what they’re doing (trying to get to 60 to play with the rest of their peeps) to come and maybe kill someone that happens to be in the same level range.
Sorry to hear that you encounter enough high-level gankers that you don’t want to flag, but frankly, dying is a part of this game. Set camps, make friends, and expect to burn some repair parts every once in a while.
Fair point. I know dying is part of the game. That does not bother me. What bothers me is when I am just starting out in a starter zone and have barely gotten to level 10 and getting ganked by level 60s out for a joyride. I think I have finally found a server where that does not happen much, but I had to try about 9 different servers until I found that. I am trying to run flagged as I would like to play the whole game, I just want it to be somewhat fair. And using repair parts, well when you are starting out it doesn’t make much sense, and you don’t have that many anyway that soon.
Ok, i’ll go back about 15 years and cancel all my accounts then. Thanks for the useful info!
ive been flagged since lvl 10 im lvl 47 now did i get stomped by the occasional 60 i sure did. Enough to count on one hand though. Did i have way more awesome encounters with others. I sureee did!