This would be the best game ever if 1. PvP wasn’t optional and 2. Players weren’t by and larger douche canoes.
The fact is they have 2k server limit. That 2k now a days is shit. And instead of make that weakness an advantage making servers with diferent rulesets to make all kind of players happy. And who nows, may be u make PvP servers with partial loot and BooM this game become so popular. Its clearly that server cap of 2k players is a suck, but at least they can make PvP ruleset. They didnt lose nothing but can earn lot of players , who knows. Its clearly most of us think that game need Risky PvP outworld.
Bad decisions followed by bad decisions. Now a days no one knows who they decide to erradicate PvP outworld instead of make diferent rulesets if servers are severaly caped at 2k players, and they have lot of them empty. Rework some of that useless servers with PvP ruleset and let this game go to the moon
Don’t forget
3. Factions didn’t exist
yes… eliminate factions and let clan wars…pls… is a pain in the ass this faction mode. another bad decision that has non sense… New World was designed to be the first Great Game of the new MMO genre. And finally they take the wrong way to take the easy money… Now the New MMO that will make some company rich will be the new Survival of blizzard, or League of Legends MMO may be The day Before , may be Ashes of Creation… But they have 1 comon sentence PvP with risk, Because PvP means. New world take the worst decision dont making at least PvP servers with own ruleset, they prefer to open 213412124421 servers with same ruelesets. Sense? nothing
I am sure if they Make since start PvP servers with resource looting in PvP players will be at least 100k in peak hours instead of 20ks. Because game will be funny like hell
You’re absolutely right.
If they removed expertise, I’d restart on a new PvP server tomorrow.
Why makin new servers if they can just add some closed space pvp content with full loot ? Or partial loot … Imo Arenas 3v3 should have 2 modes no loot and full loot, you cn choose ![]()
Albion’s game population is thriving. New World absolutely could grow by going full loot but the game would need to make drastic changes to follow Albions gear system and scrap the rng percs and attributes nonsense in crafting and loot. Pre-defined gear percs and attributes that make sense and are functional.
Get rid of the individual gear piece rank up system and make any gear piece type expertise level be the value for all replacement gear. Have a 625 hammer and lose it. Replace it and the new hammer auto-increases to your 625 hammer expertise rank.
The current expertise system per gear piece is extremely casual player unfriendly having to rank up each gear set piece type for all of your various sets individually. Its a garbage system that was designed as a tine sink first without any thought into if the system would help grow the player base.
The systems need to make the game more approachable for players to hop into and not have such a formiddable time deficit to catch up to be competitive.
Albions system of gearing and loot drops is superior in nearly every way.
Somewhat agree, the loot that drops now when get you an open world kill is pure trash (as is the loot from most boxes you open). If rewards were better, more people would be enticed to seek out that open world combat. I don’t think it has to be loot from the killed player, just better drops in general. I’m all for a PvP zone as wel.
It’s a video game not war. Calm down boomer.
But of course… mobile games have a bigger market than pc gaming. They pretty much doubled their daily player count when they launched on mobile…
It would be interesting to know the concurrent player count… does their launcher report this?
The game can’t support such a design because almost everything the game values time spent grinding over any sort of player-skill.
When the winner is determined by whoever has the most /played, good players and casual players leave.
New World needs fundamental changes to combat and loot above all else. Without skill-based combat, this game will never thrive.
The issue with loot PVP is that it caps pretty low. Loot PVPers are always hugely vocal, but then they all ‘flood’ a game and you get like 2000 players. Albion peaked at 11k recently, and I’d wager the guys with 2000 hours in Albion are uninterested starting from scratch in NW. Likewise vice versa.
Consider that their resources are strapped hard enough that transmog isn’t even on the radar right now. How likely is incorporation of a system they already abolished on the grounds that players were basically taking it as carte blanche to grief?
I totally desagree with losing your gear on death, even just your resources. In fact, I totally desagree with forced PVP. Some people loves Albion, personally I hated it. It favors only the hardcore player and the casual player like myself are just being bullied.
What more is that those games sometimes result in big Zerg group going around killing everything they see. You might find it entertaining, but for myself I prefer when fights have a lower amount of people so I have more influence on the result of the fight.
It sounds epic nice, but having trying these type of game, I can assure you that less vocal part of the community (Casual player) does not the dynamics that those PvP rules implied.
Does Steam charts cover all players logged in or just through Steam? My character is via pc login not steam as ex.
I’d love always on PvP and partial loot, but I don’t think AGS has the stomach for it.
How would u want to drop Trophies from houses if u get killed in PvP? It makes no sense.
But in general I’d love to see PvP server. I’d join asap as new character or transfer.
I will gladly calm u when we meet.
You sir, should be catching fin pokemons somewhere. ![]()
One thing is clear, New World is a fail. Lot of people claim for add PvP servers since start as many other things like expertise is a suck, add more and more perks making crafting RNG is a suck and player count is really a mess… But they continue not doing nothing. But the truth is that 1 million peak players to 20k and also that 20k player peak me included didnt like lot of features that has non sense. Like Faction system, PvP missions, expertise system, Boredom 2k limit servers with no PvP ruleset servers, no PvP outworld, Bored batleground system and repetitive, Non sense unbalanced War combat with Grav Well OP making useless all other play styles, Non sense gold collect by big guilds to have some territorys like everfall making seriusly gold unbalances vs other players and many other things that they cant understand that are making game not fun… number of players show it. Game is a suck, my self each day play less and less. Devs didnt change the Grav well meta nearly one year later. The only fresh content we had is one dungeon… isabella… And now 3vs3 arenas that are making a PvP a mini game and leaving out of the real “game” and “world” when lot of people claim for open world PvP. And they want to succed … is obv they didnt.